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Releases: Unity-Technologies/com.unity.formats.fbx

Release 4.0.1

17 Mar 14:35
453f988
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Changed

  • Update from prerelease to released package.
  • Updated the FBX SDK bindings to 4.0.1.

Release 3.2.1-preview.2

21 Oct 16:24
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Added

  • Add an export option to preserve model import settings when overwriting an fbx file.
  • Add the option to export FBX files outside of the Assets folder.

Changed

  • Renamed label in Autodesk® Maya® from Unity Fbx Namespace to Strip Specific Namespace.
  • Renamed Export as FBX Linked Prefab to Export as FBX Prefab Variant.
  • Mesh instances are now exported as instances of a single mesh instead of exporting multiple, identical meshes.
  • Updated to latest com.autodesk.fbx (3.1.0-preview.2).
  • Updated minimum supported Unity version to 2018.4.

Fixed

  • No longer initiate export if no objects are selected in Autodesk® 3ds Max®.
  • Added a null check for bones, so export no longer fails if a skeleton has missing bones.
  • Fix incorrect relative paths for textures in FBX files.
  • Fix for Editor focus lockup when creating an FBX Prefab Variant on Mac.

Release 3.2.0-preview.2

10 Jun 16:18
f378069
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Added

  • Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
    • The option can be found in File > Unity > Create Export Set
    • Selecting this option will open a dialog allowing the user to select the desired export locations for model and animation files.
    • File > Unity > Export [Model Only|Animation Only] will also open the same dialog if the objects selected for export
      are not already in an export set.

Changed

  • Do not search for Autodesk® installs in D:/Program Files/Autodesk (not a standard drive).
  • Update Unity Recorder dependency to version 2.2.0-preview.4.

Fixed

  • Added a null check when inspecting whether a Timeline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
  • Fix issue where different Materials and Meshes with identical names export as a single material/mesh.
  • Fix skinned mesh always exports in bind pose regardless of current pose.
  • Import/Export in Maya Integration fails if FBX Import/Export settings file missing.

Release 3.1.0-preview

06 Apr 16:50
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Fixed

  • Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix.
  • Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
  • Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
  • To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
  • Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
  • Updated to latest com.autodesk.fbx (3.0.1-preview.1), to fix DLL not found errors if building for non-standalone platforms (e.g. Android, WebGL).

Release 3.0.1-preview

30 Jan 15:25
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Added

  • Added option to export geometry when recording with the FBX recorder (in previous version geometry was always exported).
  • Added settings to transfer animation between two transforms in the recorded hierarchy.

Fixed

  • It is now possible to record animated characters with the FBX recorder.

Release 3.0.0-preview

20 Jan 18:25
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Added

  • Added FBX Recorder to record animations from the Unity Recorder directly to FBX (adds dependency to Unity Recorder).
  • Export animated focal length and lens shift of cameras.

Changed

  • Updated dependency to com.autodesk.fbx version 3.0.0-preview.1, which means we update to FBX SDK 2020.

Fixed

  • Fixed camera aspect and gate fit exporting as incorrect values.

Known Issues

  • Using the FBX Recorder to record animated characters is not supported yet, and fails in some cases.

v2.0.3-preview.3

25 Sep 15:27
9a1ad73
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Fixes the integrations for Max and Maya that were missing in earlier 2.0.x versions.

2.0.0-preview (Sprint 64)

28 Jun 17:25
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Pre-release

To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbx": "2.0.0-preview"
},
"registry": "https://staging-packages.unity.com"
}

See attachment for the binary as it can be found on bintray.com

1.7.0-preview (Sprint 61)

07 Jun 15:14
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Pre-release

To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbx": "1.7.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}

See attachment for the binary as it can be found on bintray.com

1.6.0-preview (Sprint 60)

28 May 14:45
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Pre-release

To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbx": "1.6.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}

See attachment for the binary as it can be found on bintray.com