Sprint 34 Add Maya LT integration
Pre-release
Pre-release
NEW FEATURES
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Ship all C# scripts as source code
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Added Maya LT Integration
Replaced Maya python implementation with MEL script, which is used by both Maya and Maya LT.
NOTE: it is no longer possible to unload the plugin using Maya's plugin manager.
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Export Settings: Added option to launch 3D application after installing integration
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Export Settings: Added option to export FBX as ASCII or Binary
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Export Settings: Added integration unzip location field
Use new field to select where to unzip the integration zip file, instead of being asked each time
"Install Unity Integration" button is clicked.
- Add environment variable (UNITY_FBX_3DAPP_VENDOR_LOCATIONS) to allow searching alternative vendor locations e.g. /Users/inwoods/Development/AltVendorLocation/Autodesk/
FIXES
- Export Settings: Moved "Browse" button out of the dropdown
- Unity 3ds Max Integration: Added tooltips to the import/export menu items
- Export Settings: Align checkboxes, text fields, and dropdown
- Fbx Prefab: Add tooltip to "Source Fbx Asset" field
- Export Settings: Search for 3D applications in multiple vendor locations (e.g. C:/ and D:/ drive)