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@vkovec vkovec released this 16 Mar 22:07
b7895c3

NEW FEATURES

  • Fbx Exporter: remove "Export All Timeline Clips" menu option

  • Fbx Export Settings: Added option to transfer transform animation on export

Ability to select source and destination transforms to transfer animation from and to respectively.
Destination must be a descendant of source.
All animation on transforms on and between source and destination will be combined and transferred to destination.

  • Maya Integration: Added option to export both model and animation to same file

File exported to will be the same as "Export Model Only"

FIXES

  • FbxExporterTests: fix Export Timeline Clip unit tests (add back missing scene)
  • FbxExporter: don't export animation on objects (e.g. LODs) that don't get exported
  • FbxExportSettings: remove presets so package works in Unity 2017
  • FbxExportSettings: fix so min dialog size doesn't cut off export button
  • FbxExporter: rename Export Model to Export To FBX
  • FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration"
  • FbxExportSettings: turn animated skinned mesh export off by default
  • FbxExportSettings: export animation on skinned mesh ancestors even if animated skinned mesh option is off
  • FbxExporter: fix error when trying to export animation only on model without animation
  • ConvertToPrefabUI: don't give warning about overwriting fbx if GameObject was model instance
  • FbxExportSettings: give error if empty filename specified
  • ExportModelUI: restore "Include" setting from "Animation Only" after exporting timeline clip
  • FbxExporter: if export unrendered turned off, don't export meshes that have disabled mesh renderers