Sprint 50 Stabilization
Pre-release
Pre-release
NEW FEATURES
-
Fbx Exporter: remove "Export All Timeline Clips" menu option
-
Fbx Export Settings: Added option to transfer transform animation on export
Ability to select source and destination transforms to transfer animation from and to respectively.
Destination must be a descendant of source.
All animation on transforms on and between source and destination will be combined and transferred to destination.
- Maya Integration: Added option to export both model and animation to same file
File exported to will be the same as "Export Model Only"
FIXES
- FbxExporterTests: fix Export Timeline Clip unit tests (add back missing scene)
- FbxExporter: don't export animation on objects (e.g. LODs) that don't get exported
- FbxExportSettings: remove presets so package works in Unity 2017
- FbxExportSettings: fix so min dialog size doesn't cut off export button
- FbxExporter: rename Export Model to Export To FBX
- FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration"
- FbxExportSettings: turn animated skinned mesh export off by default
- FbxExportSettings: export animation on skinned mesh ancestors even if animated skinned mesh option is off
- FbxExporter: fix error when trying to export animation only on model without animation
- ConvertToPrefabUI: don't give warning about overwriting fbx if GameObject was model instance
- FbxExportSettings: give error if empty filename specified
- ExportModelUI: restore "Include" setting from "Animation Only" after exporting timeline clip
- FbxExporter: if export unrendered turned off, don't export meshes that have disabled mesh renderers