-
Notifications
You must be signed in to change notification settings - Fork 9
Test Plan
This document outlines the test plan for the ControlsScreen
class in the project.
Asset Loading Tests:
Test Case 1: Verify that the expected assets are loaded during screen initialization. Load the ControlsScreen and ensure the specified asset(s) are loaded.
Test Case 2: Verify that the correct assets are unloaded during disposal. Load the ControlsScreen, dispose it, and ensure the specified asset(s) are unloaded.
Rendering Tests:
Test Case 3: Verify that the render method updates the entities and calls the renderer. Mock the rendering process and check if the render method updates entities and calls the renderer.
Resizing Tests:
Test Case 4: Verify that resizing is properly handled by the renderer. Call the resize method with a known width and height, and verify the renderer is resized accordingly.
Disposal Tests:
Test Case 5: Verify that all services and the renderer are disposed during screen disposal. Load the ControlsScreen, dispose it, and ensure that all services and the renderer are disposed correctly.
UI Creation Tests:
Test Case 6: Verify that the UI components are properly created and registered. Load the ControlsScreen and check if the UI components are created and registered correctly.
- Execute the tests in a controlled environment, mocking necessary dependencies.
- Ensure the LibGDX headless application is initialized correctly before running the tests.
- Set up the environment to handle asynchronous operations like asset loading and rendering.
- For tests involving rendering and resizing, use appropriate delays to allow time for rendering operations to complete.
- Utilize assertion libraries (e.g., JUnit assertions, Hamcrest) to validate the expected outcomes in each test case.
- Monitor log outputs and any expected exceptions during test execution.
Follow the steps mentioned in the test plan to execute the test cases. Ensure that the environment is appropriately set up and that the necessary dependencies are mocked.
Escape Earth Game
Interaction Controller and Interactable Components
Game and Entity Configuration Files
Loading Game Configuration Files