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Enemy Configurations

Rachit Chaurasia edited this page Oct 12, 2023 · 10 revisions

Game Enemies Documentation

This documentation outlines the types of enemies present in different map levels of the game along with their attributes.

Column Descriptions

  • Name - Name of the enemy for UX clarity and better labelling for communication.
  • Type & Behaviour
  • Type Options: Melee, Range, BossMelee, BossRange
  • Behaviour Options: PTE (Player Targeting Enemy), DTE (Destructible Targeting Enemy, e.g. Extractors, Walls, Turrets)
  • Sprite - Preview of the enemy sprite.
  • Health - Enemy health.
  • Base Attack - Enemy base attack damage.
  • Speed - Speed of the enemy.
  • Sound - The sound files used for the enemy.
  • Special Attack - Corresponding special attack, a feature only for the map bosses.

Level 1: Earth

Name Type & behaviour Sprite Health Base Attack Speed Sound Special Attack
RoboMan MeleePTE image 20 5 0.8 TBA N/A

Level 2: Fire

Name Enemy Type Sprite Health Base Attack Speed Sound Special Attack
Ghost MeleePTE gQEWdi TBA TBA TBA TBA N/A
RoboMan MeleePTE image 20 5 0.8 TBA N/A
Necromancer RangePTE image TBA TBA TBA TBA N/A

Level 3: Ice

Name Enemy Type Sprite Health Base Attack Speed Sound Special Attack
Chain MeleePTE image TBA TBA TBA TBA N/A
Golem RangePTE pNszQU TBA TBA TBA TBA N/A
Knight BossMelee NightBorne_attack TBA TBA TBA TBA TBA

Level 4: Lush

Name Enemy Type Sprite Health Base Attack Speed Sound Special Attack
RoboMan MeleePTE image 20 5 0.8 TBA N/A
Necromancer RangePTE image TBA TBA TBA TBA N/A
Knight BossMelee NightBorne_attack TBA TBA TBA TBA TBA
Guardian BossRange mage_guardian_blue TBA TBA TBA TBA TBA
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