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Releases: TriAxis-Games/RealtimeMeshComponent

Version 4.1

30 Jun 01:26
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Version 4.1 brings some internal improvements as well as a cleaner provider API and numerous other bug fixes and feature improvements!

Version 4

03 Jun 14:52
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This is the initial release of v4, it's already been pretty much replaced and v4.1 will be ready soon, this release is more for historical purposes.

Runtime Mesh Component V2

22 Nov 06:59
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This is the full version of the RMC V2.

For the version that contains the slicer see here: https://github.com/Koderz/UnrealEngine/releases/tag/rmcslicer_v2.0

It contains numerous improvements including..

  • Slicer Support!! You can now use
  • Collision cooking speed improvements.** (new)
  • High precision normals support (new)
  • Tessellation support (new)
  • Navigation mesh support (new)
  • Fully configurable vertex structure (new)
  • Ability to save individual sections or the entire RMC to disk (new)
  • RMC <-> StaticMeshComponent conversions. SMC -> RMC at runtime or in editor. RMC -> SMC in editor. (new)
  • Normal/Tangent calculation. (new) (will be getting speed improvements soon)

Version 2 Preview 2

17 Nov 04:39
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Version 2 Preview 2 Pre-release
Pre-release

This is a first preview release of version 2.

This version supports engine versions 4.12+

More information to come!

Version 2 Preview 1

16 Nov 09:48
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Version 2 Preview 1 Pre-release
Pre-release

This is a first preview release of version 2.

This version supports engine versions 4.12+

More information to come!

V1.2 Bugfixes and minor upgrades!

22 Jun 08:08
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Version 1.2 of the Runtime Mesh Component brings multiple bug fixes.

Changes:
Memory leak in scene proxy creation.
UpdateMeshSection from blueprint no longer requires Triangles to be supplied.
Most asserts now don't fire in editor, instead they log an error and bail out.
SceneProxy construction now uses a different route to setup existing sections.

In place update position buffers!

14 Jun 23:07
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Supported Engine Versions:
4.10, 4.11, 4.12, 4.13

Supported Platforms:
It should support all UE4 platforms, but some platforms will not support collision (HTML5, Mobile)
Tested on:
Windows, HTML5 (Also tested with HTC Vive and Oculus Rift)

It includes all the basic functionality, including:

All UProceduralMeshComponent features
Multiple performance and memory improvements over original PMC
Static rendering
Dynamic rendering
Collision only sections
Fast position only updates
Mesh serialization on/off
Smarter collision cooking.

Version 1.0

08 Jun 06:24
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Supported Engine Versions:
4.10, 4.11, 4.12, 4.13

Supported Platforms:
It should support all UE4 platforms, but some platforms will not support collision (HTML5, Mobile)
Tested on:
Windows, HTML5 (Also tested with HTC Vive and Oculus Rift)

It includes all the basic functionality, including:

  • All UProceduralMeshComponent features
  • Multiple performance and memory improvements over original PMC
  • Static rendering
  • Dynamic rendering
  • Collision only sections
  • Fast position only updates
  • Mesh serialization on/off
  • Smarter collision cooking.

Version 1.0 Beta 2

07 Jun 00:34
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Version 1.0 Beta 2 Pre-release
Pre-release

*This is the release candidate for version 1.0 *
Supported Engine Versions:
4.10, 4.11, 4.12, 4.13

It includes all the basic functionality, including:

  • All UProceduralMeshComponent features
  • Multiple performance and memory improvements over original PMC
  • Static rendering
  • Dynamic rendering
  • Collision only sections
  • Fast position only updates
  • Mesh serialization on/off
  • Smarter collision cooking.