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Releases: StripesOO7/oot-tracker

V0.0.7

15 Dec 14:23
470fc31
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fixed

  • fixed multiple child-only locations being shown as accessible for adult with not child access.
  • keyrings should now be handled correctly as in getting the keyring should set the keyount to its max.
  • added MQ locations and placed them correct on the map (Thanks Superfid2006), they still have no logic
  • hints now reset on reconnect instead of needing to do it manually
  • fixed issue with hiding locations depending on settings
  • always show GT boss key chest instead of hiding it when GT Bosskey is removed since there is still an item shuffled in there.

known issues

  • locations where you have to be there first as Child and then clear the way for Adult have problems because the age-swap occurs too soon in the logic so that not every location is checked for Child.
  • ocarina+warp songs falsely give child access
    -hint overshadowing the locations below it and thus not being able to see all the unhinted locations accessibility

whats next:

  • add MQ logic
  • fixing child<>adult interactions between the same location
  • fix order of operations for moving through the locations. this should move the age swap to the end of the current age

V0.0.6

09 Sep 13:04
6fbdff8
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Fixed:

fix logic not updateing after connect
add handling for closed forest forcing startingage to child
activates all maps and compass when selecting 'start with
fixes wrong GTG rule to show/hide non-/MQ depending on setting

TO-DO:

the whole settings popup need a restructure as in whats clustered where etc.
Add logic to MQ dungeon and coirrectly place them in the maps

V0.0.5

08 Sep 19:33
4221e22
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Fixed

  • fix a bug where connecting to seeds that are more than 50% done could result in an endless loop
  • add a visual hint system, feedback is very welcome
  • adds another tab to the settings popup for MQ dungeon list, Keyrinmg list and dungeon shortcuts list
  • internal restrucutre of MQ dungeon locations
  • max ice traps now at 699. if anyone hits that max lets me know
  • some smaller logic errors fixed

TO-DO:

  • the whole settings popup need a restructure as in whats clustered where etc.
  • Add logic to MQ dungeon and coirrectly place them in the maps

V0.0.4

25 Aug 19:29
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fixed LH scrub again to not be shown by default
fixed check position for Dodongos Cavern Compass Chest
fixed typo in logic check, which cause the wild turning green of locations at the start
fixed fortress setting check...fixes canyon crossing
fixed typo in JJB rules
addes Gerduo Fortress lable and moves key below Deku Tree
small chnge in bottle logic to take the occupied bottle from Rutos letter into account...big poe bcoming later
moves GS OGC indo overworld visibility and out of dungeon
addes Hearts and Magic back to vertical layout

added a MIT License
add poptracker 0.27.0 as minimum required version

V0.0.3

09 Aug 15:33
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fixes:

  • fixed Freestanding PoH not showing all over the maps
  • fixed accessrule to SFM
  • added overlays to indicate where Stones, Medallions are found
  • dded labels to warp songs.....purely cosmetic at the moment
  • fixed multiple age specific checks missing their access rules (guardhouse pots)
  • unhide scrubs that always have checks even without scrubsanity
  • added extra checks for bean planting logic
  • fixed big poe accessrules/-logic
  • added hiding conditions of the banon boss key and gerudo membershipcard

To-Do's:

settings

  • make the setting page prettier and move some options around
  • add dungeon shortcuts, keyrings and MQ-dungeon-list to the settings page
  • clean up layout for bridge and ganon boss key requieremnts to only display the one needed

items grid

  • move some stuff around to groupe them better
  • move the GTG keys to the other dungeons

logic

  • add MQ glitchless logic

V0.0.2

19 Jul 19:28
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  • fixed absurd RAM usage by scaling down images
  • fixed a typos that snug in the intial relrease
  • thanks to Superfid2006 placing all the checks in their respective sub maps
  • fixed some logic issues
  • added handling for showing/hiding different locatins based on settings
  • added auto handling for child mask quest depending on settings

V0.0.1

10 Jul 21:35
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first beta release

things are still rough and needs testing
please report either here in the issues or in the AP discord server

working

  • settings auto tracking,
  • locations auto tracking,
  • item auto tracking
  • base glitchless logic

not working

  • MQ dungeons logic,
  • glitched logic
  • some tradequest sutff