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Change all appliesto(P2CE) to appliesto(SINCE_P2CE) #174

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2 changes: 1 addition & 1 deletion fgd/bases/PortalBase.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@BaseClass
appliesto(P2CE)
appliesto(SINCE_P2CE)
= PortalBase
[
activated[engine](boolean) : "Start Activated" : 0
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2 changes: 1 addition & 1 deletion fgd/brush/comp/comp_trigger_coop.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(trigger_playerteam)
appliesto(P2CE, +srctools)
appliesto(SINCE_P2CE, +srctools)
= comp_trigger_coop: "Only activates once both Coop players have reached the trigger."
[
// Outputs
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2 changes: 1 addition & 1 deletion fgd/brush/comp/comp_trigger_p2_goo.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(Trigger)
appliesto(P2CE, +srctools)
appliesto(SINCE_P2CE, +srctools)
= comp_trigger_p2_goo:
"Implements Toxic Goo and Bottomless Pits.\n" +
"This expands into a trigger_hurt and trigger_multiple with appropriate settings."
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2 changes: 1 addition & 1 deletion fgd/brush/func/func_noportal_volume.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(BaseEntityBrush, Origin)
appliesto(P2CE) = func_noportal_volume: "A region which prevents portal placement."
appliesto(SINCE_P2CE) = func_noportal_volume: "A region which prevents portal placement."
[
spawnflags(flags) : "spawnflags" =
[
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2 changes: 1 addition & 1 deletion fgd/brush/func/func_placement_clip.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(Trigger)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= func_placement_clip: "Specifies a region where things cannot be built."
[
]
2 changes: 1 addition & 1 deletion fgd/brush/func/func_portal_bumper.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(BaseEntityBrush, Origin)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= func_portal_bumper: "A region which 'bumps' portals outside of it, but will still allow portals to be placed on it."
[
spawnflags(flags) : "spawnflags" =
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2 changes: 1 addition & 1 deletion fgd/brush/func/func_portal_detector.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(BaseEntityBrush, Origin)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= func_portal_detector: "A region that fires an output if a portal is placed inside it."
[
spawnflags(flags) : "spawnflags" =
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2 changes: 1 addition & 1 deletion fgd/brush/func/func_portal_orientation.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(BaseEntityBrush, EnableDisable)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= func_portal_orientation: "Adjusts a portal's rotation to match a specified angle. The 'front' of the portal points in the specified direction. " +
"In Portal 2, portals are only reoriented when the entity is sent an Enable input, so this will need to be done every time a portal is placed."
[
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2 changes: 1 addition & 1 deletion fgd/brush/func/func_portalled.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(func_portal_detector)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= func_portalled: "Fires outputs when the player teleports through a portal in its volume."
[
fireondeparture(boolean) : "Fire On Departure" : 1 : "Fire when the entity is entering this portal."
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2 changes: 1 addition & 1 deletion fgd/brush/trigger/trigger_paint_cleanser.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(Trigger)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= trigger_paint_cleanser: "A trigger volume that erases any gel within it. " +
"Will destroy prop_paint_bombs and info_paint_sprayer gel, " +
"but will not stop gel from streaking under it. " +
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2 changes: 1 addition & 1 deletion fgd/brush/trigger/trigger_ping_detector.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(Trigger)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= trigger_ping_detector: "Detects whether a player has pinged in its region."
[

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2 changes: 1 addition & 1 deletion fgd/brush/trigger/trigger_playerteam.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(Trigger)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= trigger_playerteam: "Allows distinguishing which player touched the trigger. " +
"Use with a logic_coop_manager to detect when both players are inside."
[
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2 changes: 1 addition & 1 deletion fgd/brush/trigger/trigger_portal_cleanser.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@SolidClass base(Trigger, RenderFields, Reflection)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= trigger_portal_cleanser: "A trigger volume that disolves any entities that touch it and fizzles active portals when the player touches it.|||An Aperture Science Material Emancipation Grid."
[
spawnflags(flags) =
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2 changes: 1 addition & 1 deletion fgd/engine/ent_hover_turret_tether.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityAnimating)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= ent_hover_turret_tether: "The ceiling tether for Hover Turrets. Generated automatically when the hover turret has an attachTarget set."
[
]
2 changes: 1 addition & 1 deletion fgd/point/comp/comp_vactube_end.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(+P2CE, +srctools, -engine)
appliesto(+SINCE_P2CE, +srctools, -engine)
studioprop("models/editor/vactubes/end_point.mdl")
sphere()
= comp_vactube_end : "Marks the end point of a vactube. Objects reaching here will be cleaned up."
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2 changes: 1 addition & 1 deletion fgd/point/comp/comp_vactube_junction.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(Angles)
appliesto(+P2CE, +srctools, -engine)
appliesto(+SINCE_P2CE, +srctools, -engine)
studioprop()
= comp_vactube_junction : "Marks a junction in a vactube, where they're forced to change direction. Scanner models near straight nodes will be detected automatically."
[
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2 changes: 1 addition & 1 deletion fgd/point/comp/comp_vactube_object.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass
appliesto(+P2CE, +srctools, -engine)
appliesto(+SINCE_P2CE, +srctools, -engine)
studioprop()
= comp_vactube_object : "Registers objects that can appear in the tubing."
[
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2 changes: 1 addition & 1 deletion fgd/point/comp/comp_vactube_start.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(+P2CE, +srctools, -engine)
appliesto(+SINCE_P2CE, +srctools, -engine)
studioprop("models/editor/vactubes/start_point.mdl")
= comp_vactube_start : "Marks the start point of a vactube. This is where they spawn."
[
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2 changes: 1 addition & 1 deletion fgd/point/env/env_lightrail_endpoint.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= env_lightrail_endpoint: "Special effects for the endpoints of the lightrail.|||Special effects for the endpoints of the Unstationary Scaffold."
[
spawnflags(flags) : "spawnflags" =
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2 changes: 1 addition & 1 deletion fgd/point/env/env_player_viewfinder.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= env_player_viewfinder: "When enabled, the viewfinder screen overlay will turn on, like when gesturing to cameras. Applies to both Coop players."
[
// Inputs
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2 changes: 1 addition & 1 deletion fgd/point/env/env_portal_credits.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/env_portal_credits")
color(200 0 0) = env_portal_credits: "The entity that controls the Portal credits, loaded from 'scripts/credits.txt'."
[
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2 changes: 1 addition & 1 deletion fgd/point/env/env_portal_laser.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityAnimating)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop()
= env_portal_laser: " A Thermal Discouragement Beam that will move through portals, redirect using Redirection Cubes and reflect off of Reflection Gel."
[
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2 changes: 1 addition & 1 deletion fgd/point/env/env_portal_path_track.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(path_track)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= env_portal_path_track: "An unused variant of path_track, presumably intended for Unstationary Scaffolds. " +
"It produces a beam between each node, as well as (somewhat buggy) endpoint effects which are based on the entity's angles."
[
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2 changes: 1 addition & 1 deletion fgd/point/filter/filter_paint_power.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@FilterClass base(filter_base)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/filter_paint_power.vmt")
= filter_paint_power : "A filter that filters based on the current paint power of the entity."
[
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2 changes: 1 addition & 1 deletion fgd/point/hot/hot_potato.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(prop_glass_futbol, prop_exploding_futbol)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop("models/props/futbol.mdl")
line(255 255 0, targetname, spawnername)
= hot_potato: "This uses the futbol model. It can be carried around, but on impact it explodes, similar to prop_exploding_futbols."
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2 changes: 1 addition & 1 deletion fgd/point/hot/hot_potato_catcher.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(prop_glass_futbol_socket)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studio("models/editor/axis_helper.mdl")
= hot_potato_catcher: "Catches 'hot potatos' and fires an output."
[
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2 changes: 1 addition & 1 deletion fgd/point/hot/hot_potato_socket.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(prop_glass_futbol_socket)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studio("models/editor/axis_helper.mdl")
= hot_potato_socket: "Catches (bombs?) and fires an output."
[
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2 changes: 1 addition & 1 deletion fgd/point/hot/hot_potato_spawner.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(prop_glass_futbol_spawner)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop("models/props/futbol_dispenser.mdl")
= hot_potato_spawner: "Catches 'hot potatos' and fires an output."
[
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2 changes: 1 addition & 1 deletion fgd/point/info/info_coop_spawn.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint, PlayerClass)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop()
= info_coop_spawn: "Player spawns for cooperative mode."
[
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2 changes: 1 addition & 1 deletion fgd/point/info/info_landmark_entry.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/info_landmark")
= info_landmark_entry: "Entry landmark"
[
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2 changes: 1 addition & 1 deletion fgd/point/info/info_landmark_exit.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/info_landmark")
= info_landmark_exit: "Exit landmark"
[
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4 changes: 2 additions & 2 deletions fgd/point/info/info_paint_sprayer.fgd
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
@PointClass base(BaseEntityPoint, BasePaintType)
appliesto(P2CE)
appliesto(SINCE_P2CE)
line(255 255 255, targetname, light_position_name)
sphere(blob_spread_radius)
studio("models/editor/info_paint_sprayer.mdl")
studioprop("models/editor/info_paint_sprayer.mdl")
= info_paint_sprayer: "An entity that sprays Gel."
[
maxblobcount(integer) : "Max number of blobs" : 250 : "Max number of blobs that sprayer can spawn in the world (1-250)."
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2 changes: 1 addition & 1 deletion fgd/point/info/info_placement_helper.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint, EnableDisable)
appliesto(P2CE)
appliesto(SINCE_P2CE)
line(255 255 0, targetname, proxy_name)
line(255 255 0, targetname, attach_target_name)
sphere(radius, 255 128 0)
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2 changes: 1 addition & 1 deletion fgd/point/info/info_player_ping_detector.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/info_player_ping_detector.vmt")
line(255 255 0, targetname, functankname)
= info_player_ping_detector: "Detects a specific Co-op player's pings, and optionally rotates a func_tank to face towards them (as seen in the Calibration Course)"
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2 changes: 1 addition & 1 deletion fgd/point/info/info_playtest_manager.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/info_target.vmt")
= info_playtest_manager: "Manages playtest sessions."
[
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2 changes: 1 addition & 1 deletion fgd/point/info/info_portal_gamerules.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/info_target.vmt")
= info_portal_gamerules: "Determines game various rules for gameplay"
[
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2 changes: 1 addition & 1 deletion fgd/point/info/info_target_personality_sphere.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
sphere(radius)
= info_target_personality_sphere: "Personality Sphere Info Target"
[
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2 changes: 1 addition & 1 deletion fgd/point/item/item_boots.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(Item)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studio("models/items/item_boots.mdl")
= item_boots: "Long Fall Boots"
[
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2 changes: 1 addition & 1 deletion fgd/point/item/item_nugget.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityAnimating)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop("models/effects/cappoint_hologram.mdl")
= item_nugget: "Aperture Incentivizing Nugget. Useless."
[
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2 changes: 1 addition & 1 deletion fgd/point/item/item_paint_power_pickup.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityAnimating)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop("models/props/water_bottle/water_bottle.mdl")
= item_paint_power_pickup: "Paint Ammo"
[
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2 changes: 1 addition & 1 deletion fgd/point/logic/logic_timescale.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
color(0 100 250)
iconsprite("editor/logic_timescale.vmt")
= logic_timescale: "Changes the server's timescale."
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_hover_turret.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseNPC)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop("models/npcs/hover_turret.mdl")
line(255 255 255, targetname, attachtarget)
frustum(_frustum_fov, _frustum_near, _frustum_far, _frustum_color, -1)
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_personality_core.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(TalkNPC)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop()
= npc_personality_core: "Aperture Science Personality Construct. Animated balls with handles."
[
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_portal_turret_floor.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseNPC)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop()
frustum(_frustum_fov, _frustum_near, TurretRange, _frustum_color, -1)
= npc_portal_turret_floor: "Aperture Science Sentry Turret."
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_rocket_turret.fgd
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
@PointClass base(BaseNPC, ResponseContext)
studioprop() line(0 0 255, targetname, TripwireAimTarget)
appliesto(P2CE)
appliesto(SINCE_P2CE)
sphere(_sphere_radius)
= npc_rocket_turret: "Portal 1 rocket sentry, aims a rocket at a target. " +
"In Portal 2, the rocket spawns with a speed of 0 and sometimes gets " +
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_security_camera.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseNPC, SetSkin)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop()
= npc_security_camera: "Aperture Science Security Camera. " +
"Follows either the player or their pings (Portal 2). " +
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_wheatley_boss.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseNPC, SetSkin)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop()
= npc_wheatley_boss: "Wheatley NPC stub"
[
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2 changes: 1 addition & 1 deletion fgd/point/paint_sphere.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
sphere(radius)
iconsprite("editor/paint_sphere.vmt")
= paint_sphere: "Paint brushes inside the sphere."
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2 changes: 1 addition & 1 deletion fgd/point/point/point_changelevel.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/game_end.vmt")
= point_changelevel: "Level Change Entity"
[
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2 changes: 1 addition & 1 deletion fgd/point/point/point_energy_ball_launcher.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(CombineBallSpawners)
appliesto(P2CE)
appliesto(SINCE_P2CE)
iconsprite("editor/energy_ball.vmt")
studio("models/editor/cone_helper.mdl")
= point_energy_ball_launcher: "Launches Aperture Science High Energy Pellets. "
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2 changes: 1 addition & 1 deletion fgd/point/point/point_futbol_shooter.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studio("models/editor/angle_helper.mdl")
iconsprite("editor/point_futbol_shooter")
= point_futbol_shooter: "Fires prop_exploding_futbols at a target entity. " +
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2 changes: 1 addition & 1 deletion fgd/point/point/point_laser_target.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint, SRCIndicator)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studio("models/editor/axis_helper.mdl")
iconsprite("editor/point_laser_target.vmt")
= point_laser_target: "Invisible Discouragement Beam detector, for logic use. " +
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2 changes: 1 addition & 1 deletion fgd/point/point/point_paint_sensor.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
color(0 100 250)
line(0 100 250, targetname, target)
line(10 10 10, targetname, filtername)
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2 changes: 1 addition & 1 deletion fgd/point/point/point_push.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
sphere(radius)
sphere(inner_radius)
studio("models/editor/cone_helper.mdl")
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2 changes: 1 addition & 1 deletion fgd/point/point/point_survey.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityPoint)
appliesto(P2CE)
appliesto(SINCE_P2CE)
= point_survey : "Displays a survey to the player."
[
surveyname(string) : "Survey Script Name" : "end_puzzle_survey" : "Name of a survey keyvalues file, from the 'scripts/surveys' folder."
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2 changes: 1 addition & 1 deletion fgd/point/portal_race_checkpoint.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(BaseEntityAnimating)
appliesto(P2CE)
appliesto(SINCE_P2CE)
studioprop("models/effects/cappoint_hologram.mdl")
= portal_race_checkpoint: "Checkpoint for race maps. When touched, lights up and ticks down like a pedestal button."
[
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