Releases: SigmundGranaas/forgero
v0.12.9+1.20.1
What's Changed
- [Patch]: Removed all souls code by @SigmundGranaas in #1115
- [Patch]: Removed conditions from looting functions by @SigmundGranaas in #1116
- [Patch]: Fixes unbreakable condition issues by @SigmundGranaas in #1120
Full Changelog: v0.12.8+1.20.1...v0.12.9+1.20.1
v0.13+1.20.1
Changelog
Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
Cutlass
Rapier
Katana
Club
- Wooden only
- High damage
- Medium speed
- High durability, but limited by material durability
- No guard or binding
Spear
- Significantly higher damage
- Medium speed
- Significantly improved reach
- No guard or binding
- Can be thrown
Sickle
War Hammer
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
- Need to fix model
Knife
- Lower damage
- Lower reach
- Significantly faster
Kunai
Mace
Battle axe
Broadsword
Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
Hammer
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Mandrill pickaxe
- Vein mines ores
- Mines a total of 8 ores in a radius
- The mining speed is the total mining speed of all the blocks combined
Felling axe
- Mines all wooden blocks in a straight column to a maximum of 30 blocks
- The mining speed is the total mining speed of all the blocks combined
Scythe
Spade
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Entrenching shovel
- Mines all blocks in a 2x1 pattern
- The mining speed is the total mining speed of all the blocks combined
New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
Tsuba
Mechanized
Shell
Swept
Rounded
Cruciform
Half basket
Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
Example loot from a weaponsmith villager chest
Example trades from a wandering trader
Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
Screencast.from.2024-11-08.09-42-42.mp4
Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
Fermented spider eye
- Applies poison to enemies hit
Blaze rod
- Sets enemies on fire when hit
Fire charge
- Sets enemies on fire when hit
Magma cream
- Sets enemies on fire when hit
Popped chorus fruit
- Teleports enemies when hit
Nautilus shell
- Enhanced damage while in water
Shulker shell
- Applies floating to enemies when hitting them
Honeycomb
- Applies slowness to enemies when hitting them
Slime ball
- Applies knockback to enemies when hitting them
End crystal
- Explodes when hitting an enemy or a block
Phantom membrane
- Applies slow falling to enemies when hitting them
Copper
- Copper has a constant magnetic effect
New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.
Level 2 -> Level 3:
Stone cutting the level 2 gem
Level 3 -> Level 4:
Combine level 3 gem and dragons breath.
Level 4 -> Level 5:
Combine level 4 gem and a nether star.
Amethyst gem
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Diamond gem
Bonus per level:
- 1: +250
- 2: +750
- 3: +1250
- 4: +1750
- 5: +2250
Echo gem
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Emerald gem
Bonus per level:
- 1: +0.15
- 2: +0.3
- 3: +0.45
- 4: +0.6
- 5: +0.75
Lapiz Lazuli gem
Bonus per level:
- 1: +0.5
- 2: +1
- 3: +1.5
- 4: +2
- 5: +2.5
Prismarine gem
Attribute bonus: Attack Damage
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Quartz gem
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Commands
Extende...
v0.13-RC-2+1.20.1
What's Changed
- [Patch]: Removed all souls code by @SigmundGranaas in #1115
- [Patch]: Removed conditions from looting functions by @SigmundGranaas in #1116
- Fixed a lot of smaller issues
- Removed mattocks
- Added all materials with custom features
Full Changelog: v0.12.8+1.20.1...v0.13-RC-2+1.20.1
v0.12.8+1.20.1
What's Changed
- [Patch]: Added support for applying overrides in model variants by @SigmundGranaas in #1103
- [Patch]: Property optimizations by @SigmundGranaas in #1104
- [Patch]: Simplified voxelshape for the upgrade station by @JorisDeBeer in #1106
- [Feature]: Predicate for checking if a player is using an item by @SigmundGranaas in #1109
- [Patch]: Stopped gravity addition after hitting the ground by @SigmundGranaas in #1110
- [Patch]: Added weight to throwable items by @SigmundGranaas in #1111
Full Changelog: v0.12.7+1.20.1...v0.12.8+1.20.1
v0.13-RC-1+1.20.1
What's Changed
- [Feature]: Overhauled Extended and Gems module by @JorisDeBeer in #954
Full Changelog: v0.12.7+1.20.1...v0.13-RC-1+1.20.1
v0.12.7+1.20.1
What's Changed
- [Patch]: Support infinity enchantment by @SigmundGranaas in #1087
- [Compat]: Beneaththewetlands by @JorisDeBeer in #1057
- [Feature]: Multiple weapon types by @SigmundGranaas in #1089
- [Patch]: Features are only applied on tools, weapons and arrows by @SigmundGranaas in #1090
- [Patch]: Adds a recipe for disassembling the bow by @SigmundGranaas in #1092
- [Patch]: Added a tooltip for the disassembly station. by @SigmundGranaas in #1094
- [Patch]: Remove handle weapon model override by @SigmundGranaas in #1097
- [Patch]: Added particle offset by @SigmundGranaas in #1098
Full Changelog: v0.12.6+1.20.1...v0.12.7+1.20.1
v0.12.6+1.20.1
What's Changed
- [Patch]: Optimized item conversion and registration by @SigmundGranaas in #1075
- [Patch]: Handler predicate fixes by @SigmundGranaas in #1078
- [Patch] Fixed namespaces on packs by @JorisDeBeer in #1081
- [Patch]: Fix dynamic attribute filtration in slots by @SigmundGranaas in #1084
- [Patch]: Use dynamic attributes instead of default ones for reach by @SigmundGranaas in #1085
- [Patch]: Added feature and attribute header to tooltip for tools by @SigmundGranaas in #1086
Full Changelog: v0.12.5+1.20.1...v0.12.6+1.20.1
v0.12.5+1.20.1
What's Changed
- [Compat] Eldritch End by @JorisDeBeer in #1056
- [Patch]: Integrated with reach entity attributes by @SigmundGranaas in #1058
- [Compat] Regions Unexplored by @JorisDeBeer in #1051
- [Patch] Old Utility Stats Removed by @JorisDeBeer in #1059
- [Patch] Added and fixed redundant tags by @JorisDeBeer in #1052
- [Patch]: Added proper indentation to upgrade attributes by @SigmundGranaas in #1060
- [Patch]: Fixed issues with teleport handler and added some features by @SigmundGranaas in #966
- [Patch]: Improved throwing handler by @SigmundGranaas in #970
- [Patch]: Added tests for explosion damage by @SigmundGranaas in #1034
- compat/spelunkery by @JorisDeBeer in #1061
- [Compat] Ends Phantasm by @JorisDeBeer in #1063
- [Compat] Enderite by @JorisDeBeer in #1053
- [Compat] Galosphere by @JorisDeBeer in #1054
- [Compat] Bountifulfares by @JorisDeBeer in #1064
- [Compat] Edenring by @JorisDeBeer in #1066
- [Patch] Re-add Ecologics initializer by @JorisDeBeer in #1067
- [Patch]: Bow gametests for 1.20 by @SigmundGranaas in #1065
- [Patch]: Fixed on-hit not applying feature conditions by @SigmundGranaas in #969
- [Patch]: Corrected teleport docs by @SigmundGranaas in #1068
- [Patch] Fixed Offsets & New Soft Binding Gem Texture by @JorisDeBeer in #1070
- [Patch]: Improved the reliability and speed of the recipe generator by @SigmundGranaas in #1069
- [Patch]: Removed and updates mod ids by @SigmundGranaas in #1071
Full Changelog: v0.12.4+1.20.1...v0.12.5+1.20.1
v0.12.4+1.20.1
What's Changed
- [Patch]: Created a new setup for registering common tags by @SigmundGranaas in #1049
- [Patch]: Fix generated common wood recipes by @SigmundGranaas in #1048
- [Patch]: Improved recipe generator validations by @SigmundGranaas in #1050
Full Changelog: v0.12.3+1.20.1...v0.12.4+1.20.1
v0.12.3+1.20.1
What's Changed
- [Patch]: Added create dependencies to common materials by @SigmundGranaas in #1029
- [Compat]: Natures Spirit Compat by @JorisDeBeer in #987
- [Compat]: Compat with newly release BiomesWeveGone by @JorisDeBeer in #993
- [Compat]: Modern Industrialization by @JorisDeBeer in #995
- [Compat]: Tech Reborn by @JorisDeBeer in #996
- [Compat]: Lets Do Blooming Nature by @JorisDeBeer in #1003
- [Compat]. Fruitful Fun by @JorisDeBeer in #1004
- [Compat]: Lets Do Beach Party by @JorisDeBeer in #1007
- [Compat]: Letsdo Vinery by @JorisDeBeer in #1013
- [Compat]: Letsdo Meadow by @JorisDeBeer in #1014
- [Compat]: Gardens of the Dead by @JorisDeBeer in #1015
- [Compat]: Ribbits by @JorisDeBeer in #1021
- [Compat]: Dragonloot by @JorisDeBeer in #1022
- [Compat]: Create Garnished Additions Compatibility by @SigmundGranaas in #1032
- [Compat]: Letsdo NetherVinery by @JorisDeBeer in #1012
- [Compat]: Mythic Metals Decorations by @JorisDeBeer in #1016
- [Patch]: Redid all json and folders to get up to the current standard of compat by @JorisDeBeer in #978
- [Patch]: Fixed explosion handler not taking self damage by @SigmundGranaas in #1033
- [Patch]: Fixed wrong modifiers in some files by @JorisDeBeer in #1017
- [Patch]: Corrected compatibility slugs by @SigmundGranaas in #1035
Full Changelog: v0.12.2+1.20.1...v0.12.3+1.20.1