What's Changed
- only broadcast the DisconnectPacket if the client was connected by @Istador in #39
- better DiscordBot channel exceptions by @Istador in #40
- only start listening for clients once everything is initialized by @Istador in #38
- move the client.CurrentCostume update to the PacketHandler and log the packet by @Istador in #37
- slightly improve docker build by @Istador in #34
- fix: on reconnect do not disconnect the new client by @Istador in #35
- fix: don't output empty player IDs or RemoteEndPoints in the log by @Istador in #36
- only warn about the Discord channel settings when a Token is set by @Istador in #41
- Fix shine sync issues by @Istador in #42
- verify stage values for send and sendall by @Istador in #46
- fix: wrong kingdom values and order like presented in-game by @Istador in #50
- fix: synchronization issues by @Istador in #49
- Refactoring ban command by @Istador in #48
- build binary files via docker by @Istador in #44
Full Changelog: 1.0.3...1.0.4