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Releases: Sanae6/SmoOnlineServer

1.0.4

06 Sep 07:20
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What's Changed

  • only broadcast the DisconnectPacket if the client was connected by @Istador in #39
  • better DiscordBot channel exceptions by @Istador in #40
  • only start listening for clients once everything is initialized by @Istador in #38
  • move the client.CurrentCostume update to the PacketHandler and log the packet by @Istador in #37
  • slightly improve docker build by @Istador in #34
  • fix: on reconnect do not disconnect the new client by @Istador in #35
  • fix: don't output empty player IDs or RemoteEndPoints in the log by @Istador in #36
  • only warn about the Discord channel settings when a Token is set by @Istador in #41
  • Fix shine sync issues by @Istador in #42
  • verify stage values for send and sendall by @Istador in #46
  • fix: wrong kingdom values and order like presented in-game by @Istador in #50
  • fix: synchronization issues by @Istador in #49
  • Refactoring ban command by @Istador in #48
  • build binary files via docker by @Istador in #44

Full Changelog: 1.0.3...1.0.4

1.0.3

06 Sep 01:06
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What's Changed

Full Changelog: 1.0.2...1.0.3

1.0.2

27 Jul 18:35
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What's Changed

  • Add date to log messages by @ecumber in #2
  • Added a kingdom list by @piplup55 in #7
  • Added a simple systemd service by @piplup55 in #5
  • Add blurbs about settings to readme by @piplup55 in #11
  • provide docker image by @Istador in #6
  • feat: moon persistence by @lolPants in #15
  • Fixed backwards ternaries in ban, crash, rejoin, 0 arguments no longer valid by @TheUbMunster in #17

New Contributors

Full Changelog: 1.0.1...1.0.2

1.0.1

20 Jun 01:48
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Full Changelog: 1.0.0...1.0.1

Server.exe is for Windows only.
Linux should download Server, Server.arm, or Server.arm64 for x64, ARM, or ARM64.
Mac and advanced users should follow build steps in the readme!

Initial Release

18 Jun 03:21
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The first release of SMO Online!

Server.exe is for Windows only.
Linux should download Server, Server.arm, or Server.arm64 for x64, ARM, or ARM64.
Mac and advanced users should follow build steps in the readme!