Skip to content

Requirements

Jason edited this page Oct 15, 2023 · 34 revisions

Requirements

  1. Player

    • 1.0 [REQUIRED] Idle Movement CharacterIdle CharacterIdleSpriteSheet

    When the player's character is not moving, the character's idle animation will play.

    • 1.1 [REQUIRED] Basic Movement CharacterWalk CharacterWalkSpriteSheet

    The player's character will be able to move left and right. When the player's character moves, the character's walk animation will play.

    • 1.1.1 [REQUIRED] Left movement w/ [A] key
      LeftControls

      When the player holds down or presses the [A] key on the keyboard, the player's character will move/walk left.

    • 1.1.2 [REQUIRED] Right movement w/ [D] key RightControls

      When the player holds down or presses the [D] key on the keyboard, the player's character will move/walk right.

    • 1.1.3 [REQUIRED] Gravity control going up w/ [W] key GravityUpControls

      When the player presses the [W] key on the keyboard, the player's character's gravity will switch to reverse gravity.

      • 1.1.3.1 [DESIRED] Prevent player from switching gravity too often

      We hope to put a limit on how many times the player can use the [W] key to add limitations for the player and to prevent abuse of the game mechanic.

    • 1.1.4 [REQUIRED] Gravity control going down w/ [S] key GravityDownControls

      When the player presses the [S] key on the keyboard, the player's character's gravity will switch back to normal gravity

      • 1.1.4.1 [DESIRED] Prevent player from switching gravity too often

      We hope to put a limit on how many times the player can use the [D] key to add limitations for the player and to prevent abuse of the game mechanic.

    • 1.1.5 [REQUIRED] Jumping w/ spacebar CharacterJumpSpriteSheet

    The player's character will be able to jump up. When the player's character jumps, the character's jump animation will play. The player's character will also be able to jump in the reverse gravity state.

         * 1.1.5.1 **[ASPIRATIONAL]** Midair Jump
    
    • 1.2 [REQUIRED] Death/Respawn

      • 1.2.1 [REQUIRED] Respawn immediately at beginning of level
    • 1.3 [ASPIRATIONAL] Zero Gravity Movement

      • WASD keys for acceleration
  2. Platforms

    • 2.1 [REQUIRED] Static platforms

    • 2.2 [REQUIRED] Moving platforms - vertical & horizontal

  3. Hazards (if player touches, die/respawn)

    • 3.1 [REQUIRED] Exposed wires

      • 3.1.1 Static
    • 3.2 [REQUIRED] Lasers

      • 3.2.1 Static, blocking certain pathways

      • 3.2.2 Attached to moving platforms

    • 3.3 [DESIRED] Laser Turrets

      • 3.3.1 Static, blinking

      • 3.3.2 Rotating from a static point, blinking

      • 3.3.3 [ASPIRATIONAL] From a static point, tracking the player

    • 3.4 [DESIRED] Drones

      • 3.4.1 Floor drones

        • 3.4.1.1 Horizontal movement
      • 3.4.2 Flying drones

        • 3.4.2.1 Vertical movement

        • 3.4.2.2 Horizontal movement

  4. Start Menu

    • 4.1 [REQUIRED] Start Game button

    • 4.2 [REQUIRED] Controls Menu

      • 4.2.1 [ASPIRATIONAL] Key remapping
    • 4.3 [DESIRED] Options Menu

      • 4.3.1 Ability to change character outfit/skin
    • 4.4 [ASPIRATIONAL] Level editor

  5. Story

    • 5.1 [DESIRED] Cutscenes

      • 5.1.1 AI NPC dialog
  6. Enemy NPCs

    • 6.1 [ASPIRATIONAL] AI NPC

      • 6.1.1 Talks to player

      • 6.1.2 Boss fight at conclusion of game

Clone this wiki locally