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Legal Issues
Robbie Clark edited this page Nov 6, 2023
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8 revisions
Third Party Software
- Unity's personal/student plan (Game Engine)
- This license will suffice for our purposes since we are not planning on making an excess amount of profit from our game or put our game on sale
- Unity does not hold any rights on the content that we create using their software, so we have the right to use this software to assemble our game
- Piskell (Pixel Art Creation Software)
- Piskell does not hold any rights on the content that we create using their software, so we have the right to use this software to make pixel art for our game
- Aseprite (Pixel Art Creation Software)
- Aseprite does not hold any rights on the content that we create using their software, so we have the right to use this software to make pixel art for our game
- Garageband (Music Production Software)
- Garageband does not hold any rights on the content that we create using their software, so we have the right to use this software to make music/sound effects for our game if we choose to do so
- Audacity (Music Production Software)
- Audacity does not hold any rights on the content that we create using their software, so we have the right to use this software to make music/sound effects for our game if we choose to do so
- Ableton (Music Production Software)
- Ableton does not hold any rights on the content that we create using their software, so we have the right to use this software to make music/sound effects for our game if we choose to do so
- Microsoft's Visual Studio
- Microsoft's Visual Studio does not hold any rights on the content that we create using their software, so we have the right to use this software to write our code in
Intellectual Property Constraints
- Visual Copyright
- Copyright references
- Fair Use Rights
Potential Ways Users Can Use Our Software To Break The Law
- Level Editor (if we include one)