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Design
Stylized title text
The crew of the deep space exploration shuttle Selene are a few months into their return journey through the stars back to Earth. The main character wakes up to loud crashing, his cabin shaking violently. As quickly as everything started, the ship's power shuts down. As systems start back up, the gravity system malfunctions and the ship's AI has gone haywire. As the main character leaves his cabin, he finds the rest of the crew are missing. In order to find out what happened and restore the ship's systems, the player must help the main character reach the cockpit. Selene will feature 10-15 levels, in which the character avoids hazards throughout the ship set by the malfunctioning AI.
The astronaut character is the main character of Selene. The player is able to move left and right, jump, and reverse the level's gravity. The player's main goal is to make it through the damaged compartments of the space ship to reach the cockpit.
Astronaut sprite walking animation
Astronaut sprite walking stills
Astronaut idle animation
Astronaut sprite idle stills
Astronaut sprite design sheet
Astronaut sprite jump stills
Rudimentary start screen
Rudimentary options menu
Rudimentary in-game options menu
Controls graphic
Level edge tile sprites (used to create the basic shape of the levels). These are the side walls and floor of each level.
Laser static hazard sprite. When the player touches the laser, the character will die and the level will reset to the beginning. This sprite will also be used by laser turrets/drones (Sprites coming soon).
Wire static hazard sprite. When the player touches wires, the character will die and the level will reset to the beginning.
Jump platform sprite (static and dynamic). Dynamic/Moving platforms are marked by a red dotted line, showing the path of the platform (See example level).
Level background tiles
Basic level mockup using sprites
Game color scheme
NPCs - Sprites coming soon
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Ship AI (main antagonist): The ship's malfunctioning AI is a visual NPC, speaking to the character through screens in the back wall. The main goal of this NPC is to prevent the main character from reaching the cockpit, using the ship's systems.
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Laser turrets (environmental hazard, stuck in one place): These turrets shoot lasers in a set pattern. The turret itself is stuck in one place, with some turrets having the ability to rotate the angle of the barrel in order to shoot in multiple places. Contact with the turret does not hurt the player, but contact with the laser shot will result in player death and level reset.
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Repair drones (environmental hazard, roaming in a set path): These drones function similarly to the Goombas in Mario, they roam a set path bounded by the environment. Contact with the drones results in player death and level reset. The player is unable to kill the drones, they must be avoided.