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Requirements
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Player
- 1.0 [REQUIRED] Idle Movement
When the player's character is not moving, the character's idle animation will play.
- 1.1 [REQUIRED] Basic Movement
The player's character will be able to move left and right. When the player's character moves, the character's walk animation will play.
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1.2 [REQUIRED] Death/Respawn
- 1.2.1 [REQUIRED] Respawn immediately at beginning of level
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1.3 [ASPIRATIONAL] Zero Gravity Movement
- WASD keys for acceleration
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Platforms
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2.1 [REQUIRED] Static platforms
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2.2 [REQUIRED] Moving platforms - vertical & horizontal
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Hazards (if player touches, die/respawn)
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3.1 [REQUIRED] Exposed wires
- 3.1.1 Static
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3.2 [REQUIRED] Lasers
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3.2.1 Static, blocking certain pathways
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3.2.2 Attached to moving platforms
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3.3 [DESIRED] Laser Turrets
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3.3.1 Static, blinking
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3.3.2 Rotating from a static point, blinking
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3.3.3 [ASPIRATIONAL] From a static point, tracking the player
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3.4 [DESIRED] Drones
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3.4.1 Floor drones
- 3.4.1.1 Horizontal movement
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3.4.2 Flying drones
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3.4.2.1 Vertical movement
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3.4.2.2 Horizontal movement
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Start Menu
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4.1 [REQUIRED] Start Game button
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4.2 [REQUIRED] Controls Menu
- 4.2.1 [ASPIRATIONAL] Key remapping
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4.3 [DESIRED] Options Menu
- 4.3.1 Ability to change character outfit/skin
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4.4 [ASPIRATIONAL] Level editor
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Story
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5.1 [DESIRED] Cutscenes
- 5.1.1 AI NPC dialog
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Enemy NPCs
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6.1 [ASPIRATIONAL] AI NPC
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6.1.1 Talks to player
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6.1.2 Boss fight at conclusion of game
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