Little tool that helps package a unreal plugin for multiple engine versions without the need of adding it to a project. The engine versions to build for have to be installed via the UnrealLauncher.
This plugin automatically changes the engine version within the .uplugin file of the plugin to be built.
- Build the executeable (change YOUREPICGAMESDIRECTORY in main.cpp if needed).
- Place the executable where ever you want (The directory name should not be to long, otherwise packaging might not work, subfolder on Desktop is fine).
- Drop a plugin folder (of the plugin to be built) onto the executeable and follow the instructions.
- Packaged plugin will be output next to the executeable, one folder per version.
- Optional marketplace deployment option. Will remove folders like binary/intermediate and zip it up.