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Rim of Madness - Vampires - Ghouls Update

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@jecrell jecrell released this 30 Dec 07:49
· 102 commits to master since this release

New Features:

  • Added Ghouls. Vampires can now right click humans and give them vitae to give them Ghoul powers.
  • Added natural damage soaking for Vampires and Ghouls.
  • Added Heal Scars to hide scars on characters.
  • Added Vitae addiction effects.
  • Added Blood Bonding between Vampires and Ghouls.
  • Added Vampire interactions. Vampires will now share vampiric lore with other vampires and share experiences (and XP) with other Kindred.
  • Better Sunlight pathing. Rewrote and tested in various situations. Vampires should no longer prove problematic when the sun is rising.
  • Vampire bats now have a sitting animation.

Changes:

  • Vampiric healing, Heal Scars, and Regenerate Limb now all appear and disappear depending on the context. For example, Vampires that are not wounded, will not see the healing icons, but those that are, will.
  • Colonist vampires, when Diablerie'd, will turn Berserk and resist the attempt to drain their souls.
  • All JobGivers, JoyGivers, and WorkGivers now check for sunlight conditions for vampires before giving the jobs to vampires.
  • Ghouls now also have immortality like vampires.

Bugfixes:

  • Sarcophagi now have proper beds.
  • Vampires no longer feed on insectoids, Boomrats, or Boomalopes naturally.
  • Limbs that are regenerated now display the name of the limb properly.
  • Visiting vampires will start with maximum vitae. This way they will not hunt on the player's map.
  • Magic graphic effects after casting discipline skills no longer cause damage or aggro characters now.
  • If a player "awakens" a vampire that is in torpor state inside of a Hidey Hole, the Hidey Hole now disappears properly.