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Update #24
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Merged
Update #24
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* butter slippery * rerun tests * standardize
…0532) Update MobStateSystem.Subscribers.cs
* Add test for drag drop to open strip menu * Make screencoords change based on deadzone
* add verbose examine text to gas miners so their behaviour can be understood * no need for these to be properties * use an enum instead of two booleans for the miner state * require the gas miner to be anchored in order to not be disabled * xmldoc * pr feedback * file-scope namespace * it's to late to hide my transgressions in a rebase * turns out the normal examine distance is totally fine for this
Tests should work decently again
…efore AddComponent (#30724)
* Spanish and French comment * Added the interrobang * Make spanish accent use sting builder
Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <[email protected]>
* Add EntityWorldTargetAction initial implementation * Update obsolete methods * Partially working EntityWorldTargetAction * Fix entity selection * Move and clean up AfterInteract * Fix building new walls * Readd no entity or coordinates error * Consolidate action validation code * Add summaries to component --------- Co-authored-by: Ed <[email protected]>
* ai stays seated while cuffed. * Do the thing I thought was dumb.... whatever. * less than
* first-commit * second commit * i think i get git kinda maybe * all of resources i think * last easy changes * oops * Update Resources/Prototypes/Entities/Clothing/Head/hoods.yml --------- Co-authored-by: stroopwafel <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: plykiya <[email protected]>
* Тыкнул и нету ЦК * review --------- Co-authored-by: metalgearsloth <[email protected]>
…s (#30361) * Add BreakOnDropItem, update do afters, remove unnecessary declarations * bola * Changed my mind about the nuke * gennies too * Make the comments more clear. * Sorry for the trailing commas * Revert "Sorry for the trailing commas" This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd. --------- Co-authored-by: plykiya <[email protected]>
Fixed typos in name and description of syndicate recruit jumpsuit.
train fix
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
* jnk sprites * scrap pt 2 * metal inhands * hell yeah brudda * Update meta.json * Update scrap.yml --------- Co-authored-by: Flareguy <[email protected]>
* packed update * bartender spawn
* more cogmap fixes * updated cog a bunch
* lox update * real
* Relay entity * Server
* initial commit * tweaks to the new voice lines capitalizations of I's and the Y on hos 3 voice lines also changed the captain figuring voice line 2 to something completely different * capitalized one letter man i really suck at capitalization * more capitalization i never thought this pr would need so many changes * changed one comma to a dot * Update Resources/Locale/en-US/datasets/figurines.ftl Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]>
* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <[email protected]>
* greatly improve how the gas analyzer behaves * don't close the analyzer when the object goes out of range * cleanup * always switch to the device tab when a new device is analyzed * modern api part one * modern api part 2 * modern api part three * file scope namespace
Fix false and true in player-panel Add a new True string
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upstream update!!
actually had conflicts this time 😔