SP14 is a soft fork of space station 14 that puts a twist on the standard ss14 experience by putting staff in charge of mismanaging their very own prison!
Players can attempt escapes to join the liberation as prisoners, try to quell the tide as staff members or co-ordinate planned assaults as liberators.
-Custom prison maps.
-Redesigned departments and roles.
-Liberator syndicate faction.
-Custom Antag roles e.g. Smuggler.
as the roundflow will not be too dissimilar from a game of SS14 it's very likely the rules will not change very dramatically from the base game.
Prisoners will have much more lenient antagonism rules and likely will be considered some kind of free agent.
We are designing the fork from an MRP perspective and as such want to provide both a fun roleplay and gameplay experience.
A lot of planned features are in the works and playtests have yet to be announced.
We decided to open the server to the public to discuss ideas and balancing with a potential playerbase.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Website | Discord | Forum | Steam | Standalone Download
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
- Clone this repo.
- Run
RUN_THIS.py
to init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.