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Adds Clothing / sprites to various jobs. #18
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fixed girder.yml
…dache and doesnt actually prevent upstream conflicts
… sprite on mapping mode warden spawner
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
RSI Diff Bot; head commit 0bcd0c3 merging into 76cabcd Resources/Textures/Clothing/Head/Hardsuits/sp14liberator.rsi
Resources/Textures/Clothing/Head/Hardsuits/sp14liberatorcommander.rsi
Resources/Textures/Clothing/Head/Hardsuits/sp14warden.rsi
Resources/Textures/Clothing/Head/Hats/sp14wardencap.rsi
Resources/Textures/Clothing/Neck/Cloaks/sp14liberatorcommander.rsi
Resources/Textures/Clothing/Neck/Cloaks/sp14warden.rsi
Resources/Textures/Clothing/OuterClothing/Armor/sp14warden_carapace.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/sp14liberator.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/sp14liberatorcommander.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/sp14warden.rsi
Resources/Textures/Clothing/Uniforms/Jumpskirt/sp14wardens.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/sp14liberator.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/sp14maintenancetech.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/sp14warden.rsi
Resources/Textures/Structures/Storage/closet.rsi
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forgot to revert my branch. its over. |
fixing stupid pr mistake |
… am no gitbash sorcerer.
Conflict is me changing the sprite for the warden spawner for the sake of my eyes. TO DO:
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definitions for new clothing and hardsuits should be in separate files to ss14 clothing.
e.g. Clothing/Head/SP14/hardsuit-helmets.yml
for the sake of consistency also might be worth changing ids from including SP14 to just including SP. (might do it myself in a sec)
Really cooked here boss! love the sprites, love the tooltips.
will be ready for merge once ive actually tested this. changes done. |
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as much as it may help your skyblock trading coflmod probably won't be any use in this repo
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I WAS WONDERING WHERE I PUT IT HAHAHAHA
name: warden's uniform | ||
description: A formal security suit for officers complete with Nanotrasen belt buckle. | ||
name: chief custodial officer's uniform | ||
description: A formal security skirt for officers complete with Nanotrasen belt buckle. |
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gunna need to separate these to a sp14 file
name: warden's uniform | ||
name: chief custodial officer's uniform |
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same here
- type: construction | ||
name: plastitanium window | ||
id: PlastitaniumWindow | ||
graph: Window | ||
startNode: start | ||
targetNode: plastitaniumWindow | ||
category: construction-category-structures | ||
canBuildInImpassable: true | ||
description: Extremely hardy window to keep an eye on prisoners with little risk of them reaching you. | ||
conditions: | ||
- !type:EmptyOrWindowValidInTile | ||
- !type:NoWindowsInTile | ||
icon: | ||
sprite: Structures/Windows/plastitanium_window.rsi | ||
state: full | ||
objectType: Structure | ||
placementMode: SnapgridCenter | ||
canRotate: false | ||
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should this still be here?
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
Clothes for unique SP14 roles.
Why / Balance
cooooooooool asf.
Media
Breaking changes
Changelog