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Merge pull request #15 from Truoizys/update
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,26 @@ | ||
using Content.Shared.Clock; | ||
using Robust.Client.GameObjects; | ||
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namespace Content.Client.Clock; | ||
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public sealed class ClockSystem : SharedClockSystem | ||
{ | ||
public override void Update(float frameTime) | ||
{ | ||
base.Update(frameTime); | ||
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var query = EntityQueryEnumerator<ClockComponent, SpriteComponent>(); | ||
while (query.MoveNext(out var uid, out var comp, out var sprite)) | ||
{ | ||
if (!sprite.LayerMapTryGet(ClockVisualLayers.HourHand, out var hourLayer) || | ||
!sprite.LayerMapTryGet(ClockVisualLayers.MinuteHand, out var minuteLayer)) | ||
continue; | ||
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var time = GetClockTime((uid, comp)); | ||
var hourState = $"{comp.HoursBase}{time.Hours % 12}"; | ||
var minuteState = $"{comp.MinutesBase}{time.Minutes / 5}"; | ||
sprite.LayerSetState(hourLayer, hourState); | ||
sprite.LayerSetState(minuteLayer, minuteState); | ||
} | ||
} | ||
} |
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