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fixed the branch being wrong. probably an easier way to do this but i…
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… am no gitbash sorcerer.
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rynkatze committed Aug 6, 2024
1 parent 283d9b3 commit 7e1dce3
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Showing 6 changed files with 0 additions and 90 deletions.
5 changes: 0 additions & 5 deletions Resources/Prototypes/Entities/Structures/Walls/walls.yml
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max: 1
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Construction
graph: Girder
node: plastitaniumWall
- type: StaticPrice
price: 75

- type: entity
parent: WallShuttleDiagonal
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- type: Repairable
fuelCost: 15
doAfterDelay: 3
- type: Construction
graph: Window
node: plastitaniumWindow
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: RGlass
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- tool: Cutting
doAfter: 2

- to: plastitaniumWall
completed:
- !type:SnapToGrid
southRotation: true
conditions:
- !type:EntityAnchored { }
steps:
- material: ReinforcedGlass
amount: 1
doAfter: 3
- material: Plasteel
amount: 3
doAfter: 1

- node: plastitaniumWall
entity: WallPlastitanium
edges:
- to: reinforcedGirder
completed:
- !type:SpawnPrototype
prototype: SheetPlasteel1
amount: 3
steps:
- tool: Screwing
doAfter: 2
- tool: Welding
doAfter: 10
- tool: Prying
doAfter: 2
- tool: Welding
doAfter: 20
- tool: Screwing
doAfter: 1
- tool: Cutting
doAfter: 1
- tool: Welding
doAfter: 5
- tool: Screwing
doAfter: 1

- node: reinforcedWall
entity: WallReinforced
edges:
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doAfter: 1
- tool: Anchoring
doAfter: 2
- to: plastitaniumWindow
steps:
- material: Plasteel
amount: 2
doAfter: 3

- node: plastitaniumWindow
entity: PlastitaniumWindow
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetRGlass1
amount: 2
- !type:DeleteEntity {}
steps:
- tool: Welding
doAfter: 10
- tool: Screwing
doAfter: 2
- tool: Prying
doAfter: 2
- tool: Screwing
doAfter: 1

- node: tintedWindow
entity: TintedWindow
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18 changes: 0 additions & 18 deletions Resources/Prototypes/Recipes/Construction/structures.yml
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conditions:
- !type:TileNotBlocked

- type: construction
name: plastitanium wall
id: WallPlastitanium
graph: Girder
startNode: start
targetNode: plastitaniumWall
category: construction-category-structures
description: Keeps the air in and the prisoners trapped.
icon:
sprite: Structures/Walls/plastitanium.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canRotate: false
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked

- type: construction
name: reinforced wall
id: ReinforcedWall
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