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Update mod to release-20230225 #222
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2a01b1b
Added CODE_OF_CONDUCT.md
penev92 6f8bd27
Added a GitHub Actions CI workflow
penev92 455a90c
Updated VSCode configuration
penev92 daa1f68
Updated ModSDK scripts from "release-20210321" to "release-20230225"
penev92 7f53ff5
Updated engine version from "release-20210321" to "release-20230225"
penev92 2f2d65c
Updated csproj file to target .NET 6
penev92 b6adac1
Updated custom code to build with the new engine
penev92 5b664e1
Manual mod updates PART 1 - mod.yaml
penev92 6fdbe67
Ran the utility to automatically update rules
penev92 de5c543
Manual mod updates PART 2 - Added ControlGroups
penev92 91cfb53
Manual mod updates PART 3 - Removed explicit tileset palette
penev92 3c396e7
Manual mod updates PART 4 - ResourceType replacement
penev92 346811f
Manual mod updates PART 5 - color picker changes
penev92 b65c354
Manual mod updates PART 6 - chrome.yaml
penev92 a74075a
Manual mod updates PART 7 - Update installer paths
penev92 9ffc3ef
Manual mod updates PART 8 - Misc stuff
penev92 662e0a6
Bonus - Set up BuildableTerrainOverlay
penev92 ecf91f0
Updated custom code to match OpenRA style PART 1
penev92 aaed265
Manual mod updates PART 9 - Fixed years of accumulated technical debt
penev92 48a0b10
Bonus - Added Visual Studio launch profiles
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,9 @@ | ||
harvester.colorpicker: | ||
Inherits: harvester | ||
-Health: | ||
-Buildable: | ||
-MapEditorData: | ||
-WithHarvestOverlay: | ||
-WithDockingAnimation: | ||
RenderSprites: | ||
Image: harvester.colorpicker | ||
Palette: colorpicker |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -19,5 +19,3 @@ light_inf: | |
Weapon: LMG | ||
AttackFrontal: | ||
FacingTolerance: 0 | ||
WithInfantryBody: | ||
DefaultAttackSequence: shoot |
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Pips were not used in the original game. Is it important to add them in the update?
Issue #148 was created to remove pips.