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null511 committed Apr 15, 2022
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# Chronos Resource Pack
A Minecraft Resource Pack specifically designed for the Chronos shader.
# Textureless
A Minecraft Resource Pack that fully relies on shader PBR rendering instead of using textures with baked-in lighting, while maintaining the Vanilla style. Requires [Optifine](https://optifine.net) and a shader that supports the LabPbr specification. Some recommendations are: Kappa, MollyVX, Complementary, BSL, Chocapic [PbrTest2], Loop.

## Releases
You can find them under _Assets_ in the [Releases](https://github.com/null511/MCRP-Chronos/releases) section.
You can find them under _Assets_ in the [Releases](https://github.com/null511/MCRP-Textureless/releases) section.

**The LabPbr 32x release is the recommended version.**

|Release|Description|
|-|-|
|LabPbr-16x|A low-quality version using the original 16x texture resolution. Uses the full Lab PBR spec.|
|LabPbr-32x*|A standard quality version using 32x textures. Uses the full Lab PBR spec.|
|LabBakedAO-32x|A standard quality version using 32x textures. Uses the full Lab PBR spec, with the exception that AO has been baked into the albedo textures.|
|OldBakedAO-32x|A standard quality version using 32x textures. Uses the old PBR spec (required for SEUS shaders), with the addition of AO being baked into the albedo textures.|


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|-|-|-|
|<img src="https://github.com/null511/MCRP-Textureless/raw/main/media/Kappa-01.png" alt="Preview"></img>|<img src="https://github.com/null511/MCRP-Textureless/raw/main/media/Kappa-02.png" alt="Preview"></img>|<img src="https://github.com/null511/MCRP-Textureless/raw/main/media/Kappa-03.png" alt="Preview"></img>|
|<img src="https://github.com/null511/MCRP-Textureless/raw/main/media/Chocapic-01.png" alt="Preview"></img>|<img src="https://github.com/null511/MCRP-Textureless/raw/main/media/Chocapic-02.png" alt="Preview"></img>|<img src="https://github.com/null511/MCRP-Textureless/raw/main/media/MollyVX-01.png" alt="Preview"></img>|

## Editing

Uses [PixelGraph](https://github.com/null511/PixelGraph/releases) for compilation. To keep repository resources separated, open the project from the `~/src` subdirectory.
If you do not already have it, you will first want to download a copy of [PixelGraph](https://github.com/null511/PixelGraph/releases). Links to CLI and UI can be found under _Assets_. To avoid publishing repository resources, `~/src` is used as the root content directory.

## License
Licensed under Creative Commons Zero v1.0 Universal. You may freely use, modify, and redistribute this content.
Licensed under Creative Commons Zero v1.0 Universal. You may freely use, modify, and redistribute this content.

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