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Completely rework UI optimizations from the ground up
Build #459: Pull request #110 synchronize by Aeltumn
November 14, 2024 12:52 1m 51s feature/ui
November 14, 2024 12:52 1m 51s
Run close on render thread
Build #458: Commit 18d5468 pushed by Aeltumn
November 14, 2024 12:52 1m 45s feature/ui
November 14, 2024 12:52 1m 45s
Completely rework UI optimizations from the ground up
Build #457: Pull request #110 synchronize by Aeltumn
November 14, 2024 12:32 1m 29s feature/ui
November 14, 2024 12:32 1m 29s
Destroy unused buffers properly
Build #456: Commit 320f6de pushed by Aeltumn
November 14, 2024 12:32 1m 46s feature/ui
November 14, 2024 12:32 1m 46s
Completely rework UI optimizations from the ground up
Build #455: Pull request #110 synchronize by Aeltumn
November 13, 2024 12:59 1m 31s feature/ui
November 13, 2024 12:59 1m 31s
Bind the correct sampler for blit
Build #454: Commit b895419 pushed by Aeltumn
November 13, 2024 12:59 1m 52s feature/ui
November 13, 2024 12:59 1m 52s
Completely rework UI optimizations from the ground up
Build #453: Pull request #110 synchronize by Aeltumn
November 13, 2024 12:53 1m 34s feature/ui
November 13, 2024 12:53 1m 34s
Add buffer layering with different blend states
Build #452: Commit 59d6013 pushed by Aeltumn
November 13, 2024 12:53 1m 41s feature/ui
November 13, 2024 12:53 1m 41s
Completely rework UI optimizations from the ground up
Build #451: Pull request #110 synchronize by Aeltumn
November 13, 2024 12:25 1m 51s feature/ui
November 13, 2024 12:25 1m 51s
Support buffer textures with custom blend rules
Build #450: Commit 5dbe747 pushed by Aeltumn
November 13, 2024 12:25 1m 33s feature/ui
November 13, 2024 12:25 1m 33s
Completely rework UI optimizations from the ground up
Build #449: Pull request #110 synchronize by Aeltumn
November 13, 2024 12:18 1m 34s feature/ui
November 13, 2024 12:18 1m 34s
Fix up blending issues
Build #448: Commit 486d1c5 pushed by Aeltumn
November 13, 2024 12:18 1m 47s feature/ui
November 13, 2024 12:18 1m 47s
Completely rework UI optimizations from the ground up
Build #447: Pull request #110 synchronize by Aeltumn
November 12, 2024 23:17 1m 53s feature/ui
November 12, 2024 23:17 1m 53s
Working on blend state logic
Build #446: Commit ab81b34 pushed by Aeltumn
November 12, 2024 23:17 1m 32s feature/ui
November 12, 2024 23:17 1m 32s
Completely rework UI optimizations from the ground up
Build #445: Pull request #110 synchronize by Aeltumn
November 12, 2024 18:37 1m 36s feature/ui
November 12, 2024 18:37 1m 36s
Add group merging
Build #444: Commit 5af67cb pushed by Aeltumn
November 12, 2024 18:37 2m 0s feature/ui
November 12, 2024 18:37 2m 0s
Completely rework UI optimizations from the ground up
Build #443: Pull request #110 synchronize by Aeltumn
November 12, 2024 18:36 1m 53s feature/ui
November 12, 2024 18:36 1m 53s
Add group merging and splitting
Build #442: Commit 8ceba08 pushed by Aeltumn
November 12, 2024 18:36 1m 36s feature/ui
November 12, 2024 18:36 1m 36s
Completely rework UI optimizations from the ground up
Build #441: Pull request #110 synchronize by Aeltumn
November 12, 2024 18:09 1m 58s feature/ui
November 12, 2024 18:09 1m 58s
Add group splitting and fix wrong indices
Build #440: Commit 8bba210 pushed by Aeltumn
November 12, 2024 18:09 1m 59s feature/ui
November 12, 2024 18:09 1m 59s
Completely rework UI optimizations from the ground up
Build #439: Pull request #110 synchronize by Aeltumn
November 12, 2024 17:05 2m 1s feature/ui
November 12, 2024 17:05 2m 1s
Also increase/decrease check fps
Build #438: Commit 0241318 pushed by Aeltumn
November 12, 2024 17:05 1m 33s feature/ui
November 12, 2024 17:05 1m 33s
Completely rework UI optimizations from the ground up
Build #437: Pull request #110 synchronize by Aeltumn
November 12, 2024 16:52 1m 43s feature/ui
November 12, 2024 16:52 1m 43s
Better updating when layers are added late
Build #436: Commit 5203e8e pushed by Aeltumn
November 12, 2024 16:52 1m 26s feature/ui
November 12, 2024 16:52 1m 26s
Completely rework UI optimizations from the ground up
Build #435: Pull request #110 synchronize by Aeltumn
November 12, 2024 16:44 2m 0s feature/ui
November 12, 2024 16:44 2m 0s