Releases: NebulaModTeam/nebula
Releases · NebulaModTeam/nebula
v0.8.7
Alpha Version 0.8.7
Changes
- @mmjr-x: Add Upnp/pmp support
- @mmjr-x: Add Ngrok support
- @mmjr-x: Add server password support
- @PhantomGamers: Add Discord rich presence support
- @PhantomGamers: Fix error when unable to obtain documents folder
- @starfish: Add headless server support
- @starfish: Add player connect/disconnect message (can be disabled in config)
- @starfish: Fix NRE when loading a gas giant. Fix planet type mismatch caused by older saves.
v0.8.6
Alpha Version 0.8.6
Changes
- @starfish: Bugfix regarding NRE exception in UpdateDirtyMeshes()
- @starfish: Bugfix desync issues regarding ILS and PLS
- @starfish: Add milestone syncing
- @sp00ktober: Add gracefull error messages regarding broken traffic monitors and broken compression of factory data
- @sp00ktober: Add a reconnect command to the chat for easy and fast reconnection of clients
v0.8.5
Alpha Version 0.8.5
Changes
- @starfish: Add Dyson Sphere color syncing
- @starfish: Add syncing for fast insert / fast take out of items to / from buildings
- @starfish: Add syncing for fractionator and power generator product
- @starfish: Save game to Last Quit when exiting multiplayer game.
- @starfish: Fix a bug that would lead to an inserter's filter to not set correctly
- @starfish: Fix planet terrain not synced when client loads a factory.
- @starfish: Fix trash item count incorrect when item count > 256.
- @sp00ktober: UI adjustments to account for the game update
- @sp00ktober: Disable metadata upgrades for clients in tech tree
- @sp00ktober: Add syncing for fast insert / fast take out of items to / from belts
v0.8.4
Alpha Version 0.8.4
Changes
- @kremnev8: add two new events to Nebula API
- @starfi5h: fixed issue where client would sometimes be unable to load in while using GalacticScale
- @starfi5h: custom planet and star names now show up in lobby (not while GalacticScale is active)
- @starfi5h: show correct resource amount in UIPlanetDetail
- @starfi5h: show custom planet and star names in lobby screen
- @starfi5h: the selected starting planet name will now show on the lobby screen
- @starfi5h: fixed issue where the nametag on the minimap wouldn't show up for a client that rejoined
v0.8.3 for DSP 0.9.x
Alpha Version 0.8.3
Changes
0.8.3:
- @kremnev8: improved ingame chat
- @starfish: added compatibility with BulletTime which enables fluent loading times on Planet and System arrival
- @starfish: bugfix regarding too large dyson sphere data
- @starfish: bugfix regarding reloading of dyson sphere
- @starfish: improved loading of solar systems, this now runs on its own thread
- @starfish: developer commands can now be executed from the ingame chat (using /xconsole [command] )
- @sp00ktober: added tooltips to the Nebula settings
- @sp00ktober: added setting to prevent
System.ObjectDisposedException
errors resulting in random client disconnect - @sp00ktober: added code to handle IndexOutOfBounds errors when importing PlanetFactory data (very rare issue)
- @sp00ktober: fixed wrong array size for storage and slots in ILS
- @sp00ktober: added minimap indicator for other players positions (on the same planet)
- @sp00ktober: added chat command to list planets in a system
- @sp00ktober: added chat command to navigate to star, planet or player by name or id
v0.8.2 for DSP 0.9.x
Alpha Version 0.8.2
Changes
0.8.2:
- @kremnev8: fix issue with EmojiDataManager when a save was loaded multiple times in a row.
v0.8.1 for DSP 0.9.x
Alpha Version 0.8.1
Changes
- @starfish: Add copy&close error button
- @starfish: bugfixes regarding dyson sphere editor
- @starfish: bugfix regarding item refund in matrix labs
- @starfish: bugfix regarding the ILS UI
- @starfish: bugfix regarding placement of spraycoaters, traffic monitors and inserters
- @starfish: bugfix regarding drone and ship counts in stations
- @PhantomGamers, @sp00ktober: adjust TCP fragment size for faster data transmission
- @sp00ktober: bugfix regarding players getting stuck with the "player joining" message
- @sp00ktober: bugfix regarding wrong mecha color until hitting "apply" in mecha editor
- @sp00ktober: bugfix regarding ILS ship rendering clientside
- @sp00ktober: add optional soil syncing
- @sp00ktober: add syncing of mecha editor state and items
- @mattsemar, @kremnev8: add in-game chat functionality with commands (open with
Alt
+~
by default)
v0.7.10 for DSP 0.8.x
Alpha Version 0.7.10
Changes
- @starfi5h: Added WarningSystem syncing
- @PhantomGamers: Fixed case of NRE when arriving on another planet
- @PhantomGamers: Fixed issue where Universe Exploration tech would break while in a multiplayer game
v0.7.9
Alpha Version 0.7.9
Changes
- @sp00ktober: gracefully tell older nebula versions that there is a mod version missmatch.
- @sp00ktober: fix planet detail ui stuck in lobby mode while in game.
- @starfi5h: fix jaggy remote player movement
v0.7.8
Alpha Version 0.7.8
Changes
- @sp00ktober: Added Lobby feature where you can preview solar systems and choose your birth planet.