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Releases: NebulaModTeam/nebula

v0.8.7

15 May 06:52
01cd7e9
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Alpha Version 0.8.7

Changes

  • @mmjr-x: Add Upnp/pmp support
  • @mmjr-x: Add Ngrok support
  • @mmjr-x: Add server password support
  • @PhantomGamers: Add Discord rich presence support
  • @PhantomGamers: Fix error when unable to obtain documents folder
  • @starfish: Add headless server support
  • @starfish: Add player connect/disconnect message (can be disabled in config)
  • @starfish: Fix NRE when loading a gas giant. Fix planet type mismatch caused by older saves.

v0.8.6

27 Apr 10:00
4fde8d6
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Alpha Version 0.8.6

Changes

  • @starfish: Bugfix regarding NRE exception in UpdateDirtyMeshes()
  • @starfish: Bugfix desync issues regarding ILS and PLS
  • @starfish: Add milestone syncing
  • @sp00ktober: Add gracefull error messages regarding broken traffic monitors and broken compression of factory data
  • @sp00ktober: Add a reconnect command to the chat for easy and fast reconnection of clients

v0.8.5

22 Apr 19:44
05b6b4f
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Alpha Version 0.8.5

Changes

  • @starfish: Add Dyson Sphere color syncing
  • @starfish: Add syncing for fast insert / fast take out of items to / from buildings
  • @starfish: Add syncing for fractionator and power generator product
  • @starfish: Save game to Last Quit when exiting multiplayer game.
  • @starfish: Fix a bug that would lead to an inserter's filter to not set correctly
  • @starfish: Fix planet terrain not synced when client loads a factory.
  • @starfish: Fix trash item count incorrect when item count > 256.
  • @sp00ktober: UI adjustments to account for the game update
  • @sp00ktober: Disable metadata upgrades for clients in tech tree
  • @sp00ktober: Add syncing for fast insert / fast take out of items to / from belts

v0.8.4

18 Mar 12:26
d0049ff
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Alpha Version 0.8.4

Changes

  • @kremnev8: add two new events to Nebula API
  • @starfi5h: fixed issue where client would sometimes be unable to load in while using GalacticScale
  • @starfi5h: custom planet and star names now show up in lobby (not while GalacticScale is active)
  • @starfi5h: show correct resource amount in UIPlanetDetail
  • @starfi5h: show custom planet and star names in lobby screen
  • @starfi5h: the selected starting planet name will now show on the lobby screen
  • @starfi5h: fixed issue where the nametag on the minimap wouldn't show up for a client that rejoined

v0.8.3 for DSP 0.9.x

09 Mar 09:42
8c4d24c
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Alpha Version 0.8.3

Changes

0.8.3:

  • @kremnev8: improved ingame chat
  • @starfish: added compatibility with BulletTime which enables fluent loading times on Planet and System arrival
  • @starfish: bugfix regarding too large dyson sphere data
  • @starfish: bugfix regarding reloading of dyson sphere
  • @starfish: improved loading of solar systems, this now runs on its own thread
  • @starfish: developer commands can now be executed from the ingame chat (using /xconsole [command] )
  • @sp00ktober: added tooltips to the Nebula settings
  • @sp00ktober: added setting to prevent System.ObjectDisposedException errors resulting in random client disconnect
  • @sp00ktober: added code to handle IndexOutOfBounds errors when importing PlanetFactory data (very rare issue)
  • @sp00ktober: fixed wrong array size for storage and slots in ILS
  • @sp00ktober: added minimap indicator for other players positions (on the same planet)
  • @sp00ktober: added chat command to list planets in a system
  • @sp00ktober: added chat command to navigate to star, planet or player by name or id

v0.8.2 for DSP 0.9.x

17 Feb 19:58
1b771ef
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Alpha Version 0.8.2

Changes

0.8.2:

  • @kremnev8: fix issue with EmojiDataManager when a save was loaded multiple times in a row.

v0.8.1 for DSP 0.9.x

17 Feb 08:12
4ad6b6e
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Alpha Version 0.8.1

Changes

  • @starfish: Add copy&close error button
  • @starfish: bugfixes regarding dyson sphere editor
  • @starfish: bugfix regarding item refund in matrix labs
  • @starfish: bugfix regarding the ILS UI
  • @starfish: bugfix regarding placement of spraycoaters, traffic monitors and inserters
  • @starfish: bugfix regarding drone and ship counts in stations
  • @PhantomGamers, @sp00ktober: adjust TCP fragment size for faster data transmission
  • @sp00ktober: bugfix regarding players getting stuck with the "player joining" message
  • @sp00ktober: bugfix regarding wrong mecha color until hitting "apply" in mecha editor
  • @sp00ktober: bugfix regarding ILS ship rendering clientside
  • @sp00ktober: add optional soil syncing
  • @sp00ktober: add syncing of mecha editor state and items
  • @mattsemar, @kremnev8: add in-game chat functionality with commands (open with Alt + ~ by default)

v0.7.10 for DSP 0.8.x

15 Jan 07:29
b22ea81
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Alpha Version 0.7.10

Changes

  • @starfi5h: Added WarningSystem syncing
  • @PhantomGamers: Fixed case of NRE when arriving on another planet
  • @PhantomGamers: Fixed issue where Universe Exploration tech would break while in a multiplayer game

v0.7.9

03 Jan 15:03
1b0b758
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Alpha Version 0.7.9

Changes

  • @sp00ktober: gracefully tell older nebula versions that there is a mod version missmatch.
  • @sp00ktober: fix planet detail ui stuck in lobby mode while in game.
  • @starfi5h: fix jaggy remote player movement

v0.7.8

01 Jan 23:45
445cd8c
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Alpha Version 0.7.8

Changes

  • @sp00ktober: Added Lobby feature where you can preview solar systems and choose your birth planet.