Releases: NebulaModTeam/nebula
Releases · NebulaModTeam/nebula
v0.9.2
Alpha Version 0.9.2
Changes
- Compatible to Steam version 0.10.29.22015 or Game Pass version 0.10.29.21943
- @sk7725: Added Korean font and TextMeshPro fallback
- @starfi5h: Add new chat command
/playerdata
- @starfi5h: Launch construction drones if local player is closer or within 15m
- @starfi5h: Fix error when activating super nova in the turret window
- @starfi5h: Fix desync of dyson sphere when client joins the game
- @PhantomGamers: Log expected game version and review code
v0.9.1
Alpha Version 0.9.1
Changes
- Support combat mode syncing (game version 0.10.29.21950)
- @starfi5h: Implement basic combat syncing framework
- @starfi5h: Add new config option
EnableBattleMessage
to show battle notifications - @starfi5h: Add map ping: when chat is open,
Ctrl+Alt+LeftClick
on the planet can create a link in chatbox - @mmjr, @PhantomGamers, @sp00ktober: Review code and provide suggestions
v0.9.0
Alpha Version 0.9.0
Changes
- Now compatible with Dark Fog (DSP 0.10.x) with enemies disabled
- @PhantomGamers: fix compilation after update and overall fixes/cleanup
- @PhantomGamers: fix UIVirtualStarmap patches
- @PhantomGamers: reviewing code from other contributers
- @starfi5h: fix runtime issues after the update and overall fixes/cleanup
- @starfi5h: improve UI and Keybinding
- @starfi5h: rework Wireless Power Tower syncing
- @starfi5h: add syncing for Battlefield Analysis Base
- @mmjr: disable dark fog switch in lobby and prevent df enabled saves to be loaded.
- @AJH16: sync dark fog lobby settings
- @highrizk: sync storage filters
- @highrizk: update serializer and fix broken packets
- @highrizk: add serialization support and unit tests for dictionaries
- @Zzarek: add turret UI syncing
- @sp00ktober: add syncing for new mecha settings and features
- @sp00ktober: sync mecha and battle base construction drones
- @sp00ktober: overall NRE fixe
v0.8.14
v0.8.13
v0.8.12
Alpha Version 0.8.12
Changes
- @PhantomGamers: Remove exe targeting to support game pass version
- @starfi5h: Fix errors about logistic bots
- @starfi5h: Add -load-latest launch option for dedicated server
v0.8.11
Alpha Version 0.8.11
Changes
- @starfi5h: Added support for DSP 0.9.27 along with syncing for the new logistics distribution system
- @starfi5h: Optimized network traffic
- @starfi5h: Dedicated servers will now save when gracefully exited (ctrl+c on the console window)
- @starfi5h: Fix error when sail capacity increases in dedicated serve
v0.8.10
v0.8.9
Alpha Version 0.8.9
Changes
- @PhantomGamers: Fixed compilation with 0.9.26
- @starfi5h: Added syncing of all of the new Sandbox features introduced in 0.9.26
- @starfi5h: Fixed bug that caused the host to sink into the ground
- @starfi5h: Increased connection timeout to prevent issues with higher latency connections
v0.8.8
Alpha Version 0.8.8
Changes
- @starfi5h: Added RemoteAccessPassword setting for servers so that users can authenticate to use admin commands
- @starfi5h: Fixed bugs related to headless servers
- @starfi5h: Chat now stores past commands, accessible with the up and down arrow keys
- @PhantomGamers: Fixed white window popping up while headless server is running
- @starfi5h: Added syncing for Logistic Station names
- @starfi5h: Fixed bug that allowed clients to reduce ILS warp distance below their minimum value
- @starfi5h: Added syncing for Mecha energy production and consumption stats
- @starfi5h: Made it so new clients now join the game with full energy and some warpers if the tech is unlocked
- @starfi5h: Fixed bug when running GalacticScale that caused clients to sink into the ground
- @starfi5h: Removed IP addresses from log output