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Feldherren edited this page Aug 5, 2012
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Welcome to the Goldfish wiki!
#Goldfish Specification
- Goldfish should create a temporary instance of a given map
- Needs to be able to remove the map, either via timing or lack of players (which starts a timer)*
- ^ Needs to be able to track players within it for the purposes of that timer
- Admin commands to send or pull players to/from an instance, rather than just using a location (mostly for NPC use)
Portals? Should they be in our system or should we externalize (voxelport)? If internalizing:
- Can be configured for geometric spaces, stores x & y locations for cubes
- ^ Should have internal portals that can move players back and forth into and out of instances (for example, returning a player to their previous location or moving them on to the next ‘phase’ of a map)
#Accessing and Using Goldfish
- Can link a given folder via in-game commands, linking it with an internal reference name so that commands can be executed using that reference name (keep map name separate from name/description)
- Instances have a name and description (likely held inside a txt file within the specified folder) - this does not necessarily need to be the same as the internal name
- Map Instances should be configured through a text file
- Map availability times* (When does it happen, how often does it recur?)
- Block/Chest/Button protections called out within the config file, both granular and across the board
- ^ Whitelist/Blacklists for data values/blocks
#Players and Goldfish
- Needs an adjustable cooldown applied to a player*
- May require specific loadouts or items from players, or possibly no items at all
- ^ Should return if the prior conditions are not met
- Able to set spawn from death to another world or location?*
[* = Configurable]
Not Necessary Yet: ((Need to consider how worldguard works with this, and how we can remove it))