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NGS Trade Day: Beta 4

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@ZeronTheXeon ZeronTheXeon released this 12 Oct 06:35
· 17 commits to master since this release

Hello all! This is our first release, a beta version for our Beta server: connect neogenesisnetwork.net:29015.

I will be including the changelogs here for all previous versions.

Changelog Beta 4 (this version):

  • Possible fixes for crashing, further investigation needed.

Changelog Beta 3:

  • Deleted cabinet inside RESUPPLY cabinet (forgot to delete sorry).
  • Removed health and ammo pickups in the museum.
  • Removed weapons unusual effects in the museum (were causing weird orbs to go through RED spawn, and weren't working at all).
  • Removed "Unused" unusual effects in the museum (served no purpose).
  • Removed health food plates in the bar.
  • Museum: Now ALL damage is blocked.
  • Added full health pack and ammo pack to the spycrab room.
  • Spycrab room no longer protected.
  • Raised rock prop near cliff so players can't get stuck there if they are not a scout.
  • Removed fading areaportals in the cabin, and replaced with normal non-fading ones.
  • Reduced prop count.
  • Replaced museum showcase props with func_detail (now the glass doesn't flicker and effects look clearer).
  • Fixed nodraw wall in the "Other" unusual effects room.
  • Moved resupply cabinet closer to the door in the spawn area.
  • Simplified cabin's underneath wood framing.

Changelog Beta 2:

  • Removed backpack model near spawn.
  • Removed weather vane in cabin's roof (chimney intact).
  • Raised water fountain height.
  • Added another health pack (medium) in the cabin.
  • Opened up cabin's front railings.
  • Replaced fountain water prop with a water brush, now it's possible to do water jumps. (Detailing: now the water fountain is in off state, no particles are shown).
  • Better water fountain clipping.
  • Dragon prop now not-solid (had a terrible collision mesh), now player clipped instead.
  • Added more natural lighting to the mall.
  • Added func_nobuild in: Crates below outside spawn exit, mall exit doors, bushes, stairs, and water fountain.
  • Removed awning above spawn doors.
  • Removed... some chairs..?
  • Removed dynamic props in the bar (if the fps issue continues, the health food plates will be deleted too).
  • Added resupply cabinet near spawn area exit.
  • Sentry guns are not allowed, but dispenser and teleporters yes in Museum, secret area, and spycrab room.
  • Added crate outside of the 2nd floor of the cabin so is easier to jump to the roof.
  • Now in Museum you get 450 of HP every 0.5 seconds, so basically you are invincible while you are there, this applies to the spycrab room too.
  • Each teleporter now has a different exit point for both teams (so you can't get stuck) (needs to be tested though).
  • Added a separate room for all of the rest of the unusual effects (EOTL, Invasion, Halloween, Robotic Boogaloo, Weapons, and Unused).