NGS Trade Day: Beta 4
Pre-release
Pre-release
ZeronTheXeon
released this
12 Oct 06:35
·
17 commits
to master
since this release
Hello all! This is our first release, a beta version for our Beta server: connect neogenesisnetwork.net:29015
.
I will be including the changelogs here for all previous versions.
Changelog Beta 4 (this version):
- Possible fixes for crashing, further investigation needed.
Changelog Beta 3:
- Deleted cabinet inside RESUPPLY cabinet (forgot to delete sorry).
- Removed health and ammo pickups in the museum.
- Removed weapons unusual effects in the museum (were causing weird orbs to go through RED spawn, and weren't working at all).
- Removed "Unused" unusual effects in the museum (served no purpose).
- Removed health food plates in the bar.
- Museum: Now ALL damage is blocked.
- Added full health pack and ammo pack to the spycrab room.
- Spycrab room no longer protected.
- Raised rock prop near cliff so players can't get stuck there if they are not a scout.
- Removed fading areaportals in the cabin, and replaced with normal non-fading ones.
- Reduced prop count.
- Replaced museum showcase props with func_detail (now the glass doesn't flicker and effects look clearer).
- Fixed nodraw wall in the "Other" unusual effects room.
- Moved resupply cabinet closer to the door in the spawn area.
- Simplified cabin's underneath wood framing.
Changelog Beta 2:
- Removed backpack model near spawn.
- Removed weather vane in cabin's roof (chimney intact).
- Raised water fountain height.
- Added another health pack (medium) in the cabin.
- Opened up cabin's front railings.
- Replaced fountain water prop with a water brush, now it's possible to do water jumps. (Detailing: now the water fountain is in off state, no particles are shown).
- Better water fountain clipping.
- Dragon prop now not-solid (had a terrible collision mesh), now player clipped instead.
- Added more natural lighting to the mall.
- Added func_nobuild in: Crates below outside spawn exit, mall exit doors, bushes, stairs, and water fountain.
- Removed awning above spawn doors.
- Removed... some chairs..?
- Removed dynamic props in the bar (if the fps issue continues, the health food plates will be deleted too).
- Added resupply cabinet near spawn area exit.
- Sentry guns are not allowed, but dispenser and teleporters yes in Museum, secret area, and spycrab room.
- Added crate outside of the 2nd floor of the cabin so is easier to jump to the roof.
- Now in Museum you get 450 of HP every 0.5 seconds, so basically you are invincible while you are there, this applies to the spycrab room too.
- Each teleporter now has a different exit point for both teams (so you can't get stuck) (needs to be tested though).
- Added a separate room for all of the rest of the unusual effects (EOTL, Invasion, Halloween, Robotic Boogaloo, Weapons, and Unused).