Releases: NGSNetwork/trademap
Releases · NGSNetwork/trademap
b8e-ngs: b8e update
B8e Update
- Updated Mappers Credit
b8d-ngs-day: b8d update
B8d Update
- Removed the Museum
- Moved the Spycrab Entrance from the Museum to where the Museum Entrance used to be
- Turned portal frame across from Spycrab Entrance into func_detail
- Added mapper's credit for everyone to see
- Moved teleporters into the Spycrab Room to be near the exit
- Updated the decor outside of the Spycrab Entrance
- Increased Map's Swagginess by 110%
NGS Trade Day: Beta 7C
Another prerelease! Checkem:
- Removed half of art display screens.
- Edited nav so HHHH no longer enters team spawns.
- Added new version of briefing text and a new copy of the briefing photo.
NGS Trade Day: Beta 7B
Welcome to the B7b update! Thanks to @RyukeDragon for the contributions yet again :) Closer and closer to production-ready!
- Fixed shooting through glass door handles.
- Rotated Builder's League United logo in blue spawn to match RED's logo orientation.
- Replaced overlays broken in segmenting func_detail.
- Changed statue clip brush to block bullets.
- Skybox improvements.
- User Art Displays.
- Fixed taunt displays.
- Cubemap Optimizations.
- Added embed.nav current with the b7b compile.
Known issues:
- Cleavering/firing through thin walls.
- No current state indicator for buttons in admin room.
NGS Trade Day: Beta 5
New beta release! This includes many miscellaneous fixes. Thank you @BsP6 !
- Added missing unusual hat effect in the museum (Time Warp) (unusual_robot_time_warp).
- Uber effect is applied in the museum part of unusual hat effects and australium weapons, and the no damage filter in the part of unusual TAUNT effects.
- Aligned museum entrance to the center (was 8 units off to the RED side).
- Reduced texture cache (from 254.35 MB to 210.56 MB).
- Moved teleport destinations further to prevent teleporting back and forth unintentionally.
- Improved cabin middle stairs lightmap shadowing.
- Opened up mall ceiling player clip.
- Fixed health packs clipping through the table.
- You can now stand behind the counters in the bar.
- Added 3D Skybox exit.
- Added 3D Skybox markers and an invisible ramp.
- Set unusual taunt effects to reset after 60 seconds so they don't glitch out.
NGS Trade Day: Beta 4
Hello all! This is our first release, a beta version for our Beta server: connect neogenesisnetwork.net:29015
.
I will be including the changelogs here for all previous versions.
Changelog Beta 4 (this version):
- Possible fixes for crashing, further investigation needed.
Changelog Beta 3:
- Deleted cabinet inside RESUPPLY cabinet (forgot to delete sorry).
- Removed health and ammo pickups in the museum.
- Removed weapons unusual effects in the museum (were causing weird orbs to go through RED spawn, and weren't working at all).
- Removed "Unused" unusual effects in the museum (served no purpose).
- Removed health food plates in the bar.
- Museum: Now ALL damage is blocked.
- Added full health pack and ammo pack to the spycrab room.
- Spycrab room no longer protected.
- Raised rock prop near cliff so players can't get stuck there if they are not a scout.
- Removed fading areaportals in the cabin, and replaced with normal non-fading ones.
- Reduced prop count.
- Replaced museum showcase props with func_detail (now the glass doesn't flicker and effects look clearer).
- Fixed nodraw wall in the "Other" unusual effects room.
- Moved resupply cabinet closer to the door in the spawn area.
- Simplified cabin's underneath wood framing.
Changelog Beta 2:
- Removed backpack model near spawn.
- Removed weather vane in cabin's roof (chimney intact).
- Raised water fountain height.
- Added another health pack (medium) in the cabin.
- Opened up cabin's front railings.
- Replaced fountain water prop with a water brush, now it's possible to do water jumps. (Detailing: now the water fountain is in off state, no particles are shown).
- Better water fountain clipping.
- Dragon prop now not-solid (had a terrible collision mesh), now player clipped instead.
- Added more natural lighting to the mall.
- Added func_nobuild in: Crates below outside spawn exit, mall exit doors, bushes, stairs, and water fountain.
- Removed awning above spawn doors.
- Removed... some chairs..?
- Removed dynamic props in the bar (if the fps issue continues, the health food plates will be deleted too).
- Added resupply cabinet near spawn area exit.
- Sentry guns are not allowed, but dispenser and teleporters yes in Museum, secret area, and spycrab room.
- Added crate outside of the 2nd floor of the cabin so is easier to jump to the roof.
- Now in Museum you get 450 of HP every 0.5 seconds, so basically you are invincible while you are there, this applies to the spycrab room too.
- Each teleporter now has a different exit point for both teams (so you can't get stuck) (needs to be tested though).
- Added a separate room for all of the rest of the unusual effects (EOTL, Invasion, Halloween, Robotic Boogaloo, Weapons, and Unused).