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Releases: NGSNetwork/trademap

b8e-ngs: b8e update

02 Feb 16:25
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B8e Update

  • Updated Mappers Credit

b8d-ngs-day: b8d update

04 Jan 09:03
7a1e9e5
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B8d Update

  • Removed the Museum
  • Moved the Spycrab Entrance from the Museum to where the Museum Entrance used to be
  • Turned portal frame across from Spycrab Entrance into func_detail
  • Added mapper's credit for everyone to see
  • Moved teleporters into the Spycrab Room to be near the exit
  • Updated the decor outside of the Spycrab Entrance
  • Increased Map's Swagginess by 110%

NGS Trade Day: Beta 7C

05 Feb 22:29
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Pre-release

Another prerelease! Checkem:

  • Removed half of art display screens.
  • Edited nav so HHHH no longer enters team spawns.
  • Added new version of briefing text and a new copy of the briefing photo.

NGS Trade Day: Beta 7B

10 Jan 05:35
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Pre-release

Welcome to the B7b update! Thanks to @RyukeDragon for the contributions yet again :) Closer and closer to production-ready!

  • Fixed shooting through glass door handles.
  • Rotated Builder's League United logo in blue spawn to match RED's logo orientation.
  • Replaced overlays broken in segmenting func_detail.
  • Changed statue clip brush to block bullets.
  • Skybox improvements.
  • User Art Displays.
  • Fixed taunt displays.
  • Cubemap Optimizations.
  • Added embed.nav current with the b7b compile.

Known issues:

  • Cleavering/firing through thin walls.
  • No current state indicator for buttons in admin room.

NGS Trade Day: Beta 5

14 Oct 01:46
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NGS Trade Day: Beta 5 Pre-release
Pre-release

New beta release! This includes many miscellaneous fixes. Thank you @BsP6 !

  • Added missing unusual hat effect in the museum (Time Warp) (unusual_robot_time_warp).
  • Uber effect is applied in the museum part of unusual hat effects and australium weapons, and the no damage filter in the part of unusual TAUNT effects.
  • Aligned museum entrance to the center (was 8 units off to the RED side).
  • Reduced texture cache (from 254.35 MB to 210.56 MB).
  • Moved teleport destinations further to prevent teleporting back and forth unintentionally.
  • Improved cabin middle stairs lightmap shadowing.
  • Opened up mall ceiling player clip.
  • Fixed health packs clipping through the table.
  • You can now stand behind the counters in the bar.
  • Added 3D Skybox exit.
  • Added 3D Skybox markers and an invisible ramp.
  • Set unusual taunt effects to reset after 60 seconds so they don't glitch out.

NGS Trade Day: Beta 4

12 Oct 06:35
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NGS Trade Day: Beta 4 Pre-release
Pre-release

Hello all! This is our first release, a beta version for our Beta server: connect neogenesisnetwork.net:29015.

I will be including the changelogs here for all previous versions.

Changelog Beta 4 (this version):

  • Possible fixes for crashing, further investigation needed.

Changelog Beta 3:

  • Deleted cabinet inside RESUPPLY cabinet (forgot to delete sorry).
  • Removed health and ammo pickups in the museum.
  • Removed weapons unusual effects in the museum (were causing weird orbs to go through RED spawn, and weren't working at all).
  • Removed "Unused" unusual effects in the museum (served no purpose).
  • Removed health food plates in the bar.
  • Museum: Now ALL damage is blocked.
  • Added full health pack and ammo pack to the spycrab room.
  • Spycrab room no longer protected.
  • Raised rock prop near cliff so players can't get stuck there if they are not a scout.
  • Removed fading areaportals in the cabin, and replaced with normal non-fading ones.
  • Reduced prop count.
  • Replaced museum showcase props with func_detail (now the glass doesn't flicker and effects look clearer).
  • Fixed nodraw wall in the "Other" unusual effects room.
  • Moved resupply cabinet closer to the door in the spawn area.
  • Simplified cabin's underneath wood framing.

Changelog Beta 2:

  • Removed backpack model near spawn.
  • Removed weather vane in cabin's roof (chimney intact).
  • Raised water fountain height.
  • Added another health pack (medium) in the cabin.
  • Opened up cabin's front railings.
  • Replaced fountain water prop with a water brush, now it's possible to do water jumps. (Detailing: now the water fountain is in off state, no particles are shown).
  • Better water fountain clipping.
  • Dragon prop now not-solid (had a terrible collision mesh), now player clipped instead.
  • Added more natural lighting to the mall.
  • Added func_nobuild in: Crates below outside spawn exit, mall exit doors, bushes, stairs, and water fountain.
  • Removed awning above spawn doors.
  • Removed... some chairs..?
  • Removed dynamic props in the bar (if the fps issue continues, the health food plates will be deleted too).
  • Added resupply cabinet near spawn area exit.
  • Sentry guns are not allowed, but dispenser and teleporters yes in Museum, secret area, and spycrab room.
  • Added crate outside of the 2nd floor of the cabin so is easier to jump to the roof.
  • Now in Museum you get 450 of HP every 0.5 seconds, so basically you are invincible while you are there, this applies to the spycrab room too.
  • Each teleporter now has a different exit point for both teams (so you can't get stuck) (needs to be tested though).
  • Added a separate room for all of the rest of the unusual effects (EOTL, Invasion, Halloween, Robotic Boogaloo, Weapons, and Unused).