Releases: ModernWoWTools/MapUpconverter
Releases · ModernWoWTools/MapUpconverter
0.9.2
- Added support for 7.3.5 as a target version.
- Added button to force a client refresh (note that this is far slower than convert-on-save as it reloads the full map).
- Added button to force a patch manifest rewrite.
- Added option to use advanced light config (currently does nothing, this is WIP for future versions).
- Improved locating WDT in source directories (fixes vertex color flag from Noggit not being transferred in some cases).
0.9.1
- Added presets. You can now load/save your settings in the tab on the right.
- Added light settings in the Advanced tab.
- Updated height texture info URL.
- Improved mapping of placeholder M2/WMO doodad filenames.
- Attempt to more gracefully handle MCAL issues.
- Fixes client crash with unsupported flag on retroported and then upconverted ADTs.
- Fixes console colors getting stuck sometimes.
0.9.0
- Added the ability to place special light objects in Noggit that are converted to modern lights upon converting (requires MPQ patch, download).
- Added target version setting (8.3.0 or 9.2.7+), only current difference is modern lights only being output for version 9.2.7+.
- Added MetaGen tool, dropping a custom M2 or custom (root) WMO on it will output the bounding box you need to add to
meta/blob.json
. - Added setting to toggle CASC refreshing (different from map refreshing, off by default).
- Added warning popup in GUI if input directory is not a Noggit project directory.
- Added warnings in console output for missing bounding boxes.
- Updated M2/WMO name matching to be more robust and place error cubes if there are no matches instead of generating broken ADTs.
- Updated convert-on-save message to specify that console window needs to stay open while waiting for changes.
- Fixed issue where you couldn't enter -1 in the mapID field.
- Fixed issue where ADTs for other maps were being converted.
- Fixed issue where a difference in casing between the map name/map directory would falsely ignore ADTs.
- No longer allowing saving of settings/starting the converter if map name is empty in GUI.
Note: While we're getting closer to a 1.0 and things shouldn't randomly corrupt, always make regular backups of your work.
0.8.4
0.8.3
0.8.2
0.8.1
- Added WDT FileDataID to Arctium tab to prepare for upcoming Launcher/Sandbox release.
- Fixed issue with listfile fallback generating invalid ADTs.
- Fixed issue where if ground effect map was not set in Noggit we wouldn't generate it either.
- Improved some of the descriptions.
- Updated repository URL to now point to ModernWoWTools repo.
- Updated client refreshing messaging for upcoming release.
- Moved client refreshing option to Advanced tab.
0.8.0
- Added export target support for generic folders and the Arctium Launcher.
- Rewrote output directory handling to allow for multiple export targets.
- Removed annoying extra language folders.
- Now tries to write an ADT out up to 5 times before actually failing.
- (GUI) Clarified some of the UI, added Arctium settings tab.
Note: While we're getting closer to a 1.0 and things shouldn't randomly corrupt, always make regular backups of your work.
0.7.0
- Added client refreshing based on Azarchius's recent efforts (Epsilon 9.2.7 only for now) (example).
- Faster saves in convert-on-save mode by only writing changed files to disk.
- (GUI) Split up General/Epsilon settings and added 2 new settings related to client refreshing.
- Improved default ground effect compatibility for older clients by picking the lowest ID first.
- Improved custom listfile name matching by treating all names as lowercase.
- Improved map check for ADT/WDL conversion by it now being case insensitive for better matching.
- Now allows for non-alphanumeric characters in map names.
Make sure to have backups of input maps (and output if you are overwriting) before using.
0.6.1
- If present in Noggit output, also copy over maptextures to output folder (full LOD support not yet impemented).
- Skip ADTs during WDL generation that aren't meant for the map set in settings.
- Always set flying bounds on map to -30k x 30k.
- Make sure the WDT does not get a custom ID and uses the ID set in settings.
- Always regenerate output WDT when convert-on-save is off regardless if WDT already exists or not.
Still not recommended to use, if you do make sure to have backups of all relates maps/files and don't expect any support.