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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ | ||
Upstream-Name: Frogger3D | ||
Upstream-Contact: Florian Vazelle <[email protected]> | ||
Source: https://github.com/MechanicalFlower/Frogger3D | ||
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Files: * | ||
Copyright: 2024-present Florian Vazelle | ||
License: MIT | ||
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# Addons | ||
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Files: addons/debug_menu/* | ||
Copyright: 2023-present Hugo Locurcio and contributors | ||
License: MIT | ||
Source: https://github.com/godot-extended-libraries/godot-debug-menu | ||
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Files: addons/gd-plug/* | ||
Copyright: 2021 Tan Jian Ping | ||
License: MIT | ||
Source: https://github.com/imjp94/gd-plug | ||
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# Models | ||
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Files: assets/models/* | ||
Copyright: 2022 Kenney | ||
License: CC0-1.0 | ||
Source: https://www.kenney.nl/ | ||
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# Fonts | ||
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Files: assets/fonts/ka1.ttf | ||
Copyright: 2005 Vic Fieger | ||
License: CC0-1.0 | ||
Source: https://www.dafont.com/karmatic-arcade.font | ||
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Files: assets/fonts/vcr_osd_mono.001.ttf | ||
Copyright: 2014 Riciery Leal | ||
License: CC0-1.0 | ||
Source: https://www.dafont.com/vcr-osd-mono.font | ||
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# Sounds | ||
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Files: assets/sounds/sfx/river/running-water.mp3 | ||
Copyright: 2022 JackClearyMusic | ||
License: LicenseRef-Pixabay | ||
Source: https://pixabay.com/pt/sound-effects/running-water-48518/ | ||
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Files: assets/sounds/sfx/river/water-splosh.mp3 | ||
Copyright: 2022 benj500 | ||
License: LicenseRef-Pixabay | ||
Source: https://pixabay.com/pt/sound-effects/running-water-48518/ | ||
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Files: assets/sounds/sfx/river/water-stream.mp3 | ||
Copyright: 2022 | ||
License: LicenseRef-Pixabay | ||
Source: https://pixabay.com/pt/sound-effects/water-stream-108384/ | ||
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Files: assets/sounds/sfx/road/car-ambiant.mp3 | ||
Copyright: 2022 jackthemurray | ||
License: LicenseRef-Pixabay | ||
Source: https://pixabay.com/pt/sound-effects/inside-car-noise-while-driving-29978/ | ||
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Files: assets/sounds/sfx/road/car-horn.mp3 | ||
Copyright: 2021 keweldog | ||
License: LicenseRef-Pixabay | ||
Source: https://pixabay.com/pt/sound-effects/car-horn-6408/ | ||
Comment: Edited by Florian Vazelle, with audacity, to start directly on the horn sound | ||
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Files: assets/sounds/sfx/collect.mp3 | ||
Copyright: 2021 Wagna | ||
License: LicenseRef-Pixabay | ||
Source: https://pixabay.com/pt/sound-effects/collect-5930/ | ||
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# Shaders | ||
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Files: shaders/sky.gdshader | ||
Copyright: 2023 axilirate | ||
License: CC0-1.0 | ||
Source: https://godotshaders.com/shader/stylized-sky-shader-with-clouds/ | ||
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Files: shaders/checkbox.gdshader | ||
Copyright: 2021 Lordinator | ||
License: CC0-1.0 | ||
Source: https://godotshaders.com/shader/world-coordinates-grid-bw-shader/ | ||
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Files: shaders/water.gdshader | ||
Copyright: 2014 ScriptedWave | ||
License: CC0-1.0 | ||
Source: https://godotshaders.com/shader/stylized-water-shader-2/ |
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# CHANGELOG | ||
Inspired from [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) | ||
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## [Unreleased] | ||
### Added | ||
### Changed | ||
### Deprecated | ||
### Removed | ||
### Fixed | ||
### Security | ||
### Dependencies | ||
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[Unreleased]: https://github.com/MechanicalFlower/Frogger3D/compare/0.1.0...HEAD | ||
[0.1.0]: https://github.com/MechanicalFlower/Frogger3D/commits/0.1.0 |
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# Contributing | ||
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We welcome contributions to our open source Godot | ||
game project! There are many ways you can help, | ||
including reporting bugs, improving documentation, | ||
and contributing code. | ||
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## Code of Conduct | ||
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We value the participation of every member of our | ||
community and want to ensure that everyone | ||
has an enjoyable and fulfilling experience. As | ||
such, we have adopted the [Contributor Covenant](https://www.contributor-covenant.org/) as | ||
our code of conduct. By participating in this | ||
project, you agree to abide by its terms. | ||
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## Contributing Code | ||
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To contribute code to the project, follow these steps: | ||
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1. Fork the repository to your own GitHub account. | ||
2. Clone the repository to your local machine. | ||
3. Create a new branch for your changes. | ||
4. Make your changes and commit them to your local repository. | ||
5. Push your changes to your forked repository on GitHub. | ||
6. Create a pull request from your forked repository to the original repository. | ||
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Please note that all code contributions should | ||
pass the continuous integration (CI) checks | ||
that are set up for the project. These checks | ||
ensure that the code is well-formatted and | ||
that tests are passing. | ||
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## Reporting Bugs | ||
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If you find a bug in the project, please report | ||
it by creating an issue in the repository's issue | ||
tracker. Be sure to include as much information | ||
as possible, including the steps to reproduce | ||
the bug and any relevant error messages. | ||
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## Improving Documentation | ||
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If you would like to improve the documentation | ||
for the project, you can do so by submitting a | ||
pull request with your changes. Please follow | ||
the same process as for contributing code, and | ||
make sure that your changes are properly formatted | ||
and well-written. | ||
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## Questions and Feedback | ||
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If you have any questions or feedback about the | ||
project, don't hesitate to reach out! You can | ||
create an issue in the repository's issue tracker, | ||
or contact us directly through our website or | ||
social media channels. | ||
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Thank you for considering contributing to our | ||
open source Godot game project! We appreciate | ||
your help and look forward to working with you. |
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# Credits | ||
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## Addons | ||
- "[addons/debug_menu/*](https://github.com/godot-extended-libraries/godot-debug-menu)" by **Hugo Locurcio and contributors** licensed under [MIT](./LICENSES/MIT.txt) | ||
- "[addons/gd-plug/*](https://github.com/imjp94/gd-plug)" by **Tan Jian Ping** licensed under [MIT](./LICENSES/MIT.txt) | ||
## Models | ||
- "[assets/models/*](https://www.kenney.nl/)" by **Kenney** licensed under [CC0-1.0](./LICENSES/CC0-1.0.txt) | ||
## Fonts | ||
- "[assets/fonts/ka1.ttf](https://www.dafont.com/karmatic-arcade.font)" by **Vic Fieger** licensed under [CC0-1.0](./LICENSES/CC0-1.0.txt) | ||
- "[assets/fonts/vcr_osd_mono.001.ttf](https://www.dafont.com/vcr-osd-mono.font)" by **Riciery Leal** licensed under [CC0-1.0](./LICENSES/CC0-1.0.txt) | ||
## Sounds | ||
- "[assets/sounds/sfx/river/running-water.mp3](https://pixabay.com/pt/sound-effects/running-water-48518/)" by **JackClearyMusic** licensed under [LicenseRef-Pixabay](./LICENSES/LicenseRef-Pixabay.txt) | ||
- "[assets/sounds/sfx/river/water-splosh.mp3](https://pixabay.com/pt/sound-effects/running-water-48518/)" by **benj500** licensed under [LicenseRef-Pixabay](./LICENSES/LicenseRef-Pixabay.txt) | ||
- "[assets/sounds/sfx/river/water-stream.mp3](https://pixabay.com/pt/sound-effects/water-stream-108384/)" by **** licensed under [LicenseRef-Pixabay](./LICENSES/LicenseRef-Pixabay.txt) | ||
- "[assets/sounds/sfx/road/car-ambiant.mp3](https://pixabay.com/pt/sound-effects/inside-car-noise-while-driving-29978/)" by **jackthemurray** licensed under [LicenseRef-Pixabay](./LICENSES/LicenseRef-Pixabay.txt) | ||
- "[assets/sounds/sfx/road/car-horn.mp3](https://pixabay.com/pt/sound-effects/car-horn-6408/)" by **keweldog** licensed under [LicenseRef-Pixabay](./LICENSES/LicenseRef-Pixabay.txt) | ||
- "[assets/sounds/sfx/collect.mp3](https://pixabay.com/pt/sound-effects/collect-5930/)" by **Wagna** licensed under [LicenseRef-Pixabay](./LICENSES/LicenseRef-Pixabay.txt) | ||
## Shaders | ||
- "[shaders/sky.gdshader](https://godotshaders.com/shader/stylized-sky-shader-with-clouds/)" by **axilirate** licensed under [CC0-1.0](./LICENSES/CC0-1.0.txt) | ||
- "[shaders/checkbox.gdshader](https://godotshaders.com/shader/world-coordinates-grid-bw-shader/)" by **Lordinator** licensed under [CC0-1.0](./LICENSES/CC0-1.0.txt) | ||
- "[shaders/water.gdshader](https://godotshaders.com/shader/stylized-water-shader-2)" by **ScriptedWave** licensed under [CC0-1.0](./LICENSES/CC0-1.0.txt) |
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