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Releases: LordRadai/DS2AnimToolset

v1.3.2 Hotfix #3

14 Dec 13:33
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  • Fixed display format when using Frame as timecode in the track data

v1.3.2 Hotfix #2

12 Dec 15:59
ca4915a
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  • Added root motion to GLTF
  • Added mesh export with animations to the Debug configuration build

v1.3.2 Hotifx #1

11 Dec 23:16
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  • Fixed alignment issues within GLTF model export
  • Removed meshes from FBX and GLTF animations export
  • Fixed a crash occurring when exporting an animation without any data in it as GLTF

v1.3.2

11 Dec 18:29
f24348f
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  • Added GLTF export support
  • Fixed incorrect model skinning for FBX export
  • Export and Process now automatically exports to XMD to prevent the assetCompiler from crashing

v1.3.1-hotfix#1

02 Dec 16:41
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  • Fixed a bug with animation lenght while exporting both in XMD and FBX

v1.3.1

02 Dec 15:49
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  • Added option to hide flver meshes in the Model viewer
  • Enabled the option to draw bounding boxes in non-debug builds
  • Fixed incorrect animation exporting

v1.3.0

29 Nov 17:02
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  • Added support for network binary files recompilation. This allows event tracks to be edited
  • Added animation speed playback tweaker

v1.2.1 Hotfix #1

20 Sep 18:15
8c891c9
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  • Added an option to change timecode display format under Edit

v1.2.1

14 Sep 14:16
f1bb276
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  • Reorganized menu items in the model viewer window
  • Player model preset now saves to file
  • When a TimeAct event is selected, the full name with arguments is displayed instead of just the group name
  • Fixed a bug that caused a crash when compiling TimeAct files
  • Fixed a bug that caused a crash when opening a TimeAct file without loading an NMB

Known Issues

  • Random application crash when loading the player character
  • Pitch and roll root motion moves the model at the wrong speed

v1.2.0 Hotfix #1

12 Sep 11:26
b85dbea
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  • Fixed incorrect track placement at certain zoom levels
  • Removed option to set MSAA count to 16 due to stability issues, maximum is now 8