Releases: LordRadai/DS2AnimToolset
Releases · LordRadai/DS2AnimToolset
v1.2.0
Changelog
- Added anti aliasing to the model viewer
- Rewrote core app logic to improve performance
- Improved application responsivity while exporting files
- Added options to export files to XMD
- Improved TimeAct editor to show all related TAE entries from pl, sfx and snd file at the same time
- Added a bash script to automatically create a morphemeConnect-ready setup for importing animations
v1.1.0 Hotfix #1
Changelog
- Fixed incorrect text positions
Known Issues
- Pitch and roll root motion moves the model at the wrong speed
Full Changelog: v1.1.0...v1.1.0_hotfix#1
v1.1.0
Changelog
- Added shading to the model preview
- Added support for the player model character
- Added equipment/facegen selection when using the player character model
- Added an option to show frames instead of seconds in the track editors
- Reorganized some menu layouts
- Added an option to select model draw mode, between Normal, XRay and Wireframe
Known Issues
- Pitch and roll root motion moves the model at the wrong speed
Full Changelog: v1.0.3...v1.1.0
v1.0.4 Hotfix
Changelog
- Fixed a crash occurring when reading jank bone data in the FLVER model vertices skinning indices
Known Issues
- Pitch and roll root motion moves the model at the wrong speed
Full Changelog: v1.0.3...v1.0.4-hotfix
v1.0.4
Changelog
- Changed skeleton graphics
- Moved playback options in the Preview window, and added new options
Known Issues
- Pitch and roll root motion moves the model at the wrong speed
Full Changelog: v1.0.3...v1.0.4
v1.0.3
Changelog
- Internal code changes
- Pitch and roll root motion now moves the model, but at double the supposed speed
Known Issues
- Pitch and roll root motion moves the model at the wrong speed
Full Changelog: v1.0.2...v1.0.3
v1.0.2 Hotfix
Changelog
- Fixed a memory leak in the morpheme module that made the program crash after loading a bunch of NMB sequentially
Known Issues
- Exported animations have issues with rotations on specific frames
- Additive rotation animations don't show correctly in the preview window
Full Changelog: v1.0.2...v1.0.2-hotfix
v1.0.2
Changelog
- Fixed root motion not applying rotation
Known Issues
- Exported animations have issues with rotations on specific frames
Full Changelog: v1.0.1...v1.0.2
v1.0.1
Changelog
- Fixed update time at 1/60. Playback now occurs at normal rate
- Added "root motion" to FBX export. It kinda works, but its still broken
Known Issues
- Exported animations root motion does not work properly
- Exported animations have issues with rotations on specific frames
- Preview does not support rotational root motion
Full Changelog: v1.0.0...v1.0.1