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Updated changelog and readme and prepped 2.9.0 release
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lupestro committed Sep 17, 2023
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10 changes: 7 additions & 3 deletions CHANGELOG.md
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## Middle Kingdom - v10 -> main branch

### 2.8.0 - August 12, 2022
### 2.9.0 - Sept 17, 2023
- [FEATURE] (doumoku) Japanese translation now provided. Many thanks, doumoku!
- [BUGFIX] (Lupestro) The light sources delivered with the module are now all reflected accurately in the README.

### 2.8.0 - August 12, 2023
- [FEATURE] (Daverd-GM) Provided light sources for "Reclaiming the Wild".
- [FEATURE] (Lupestro) When user has no light sources, a question mark icon comes up instead of the flame icon, opening a dialog explaining what to do.
- [FEATURE] (Lupestro) When a light source is exhausted, clicking the slashed out flame opens a dialog that describes what to do.
- [FEATURE] (Lupestro) Supplied an API of async functions that can be used by macros. Many thanks to Tarubain for the suggestion.
- [BUGFIX] (Lupestro) Fixed problem with unlinked tokens, which no longer have an actor property at all.
- [BUGFIX] (Feldherren) Corrected light source name for "Torches" for OSE.

### 2.7.0 - June 2, 2022
### 2.7.0 - June 2, 2023
- [FEATURE] (Lupestro) Bumped to install on FoundryVTT 11

### 2.6.0 - February 26, 2022
### 2.6.0 - February 26, 2023
- [FEATURE] (amir-arad) Added support for Old School Essentials (ose) and for quantities within objects. (PR #46 Thanks!)
- [BUGFIX] (Lupestro) GM escalation is now only invoked for the named light source on the intended game system. The only implemented example of this to date is token creation/deletion for Dancing Lights on dnd5e. (Behavior when aliasing the name of one of these _in the same game system_ to be used for something else is undefined.) (Issue #40)

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10 changes: 6 additions & 4 deletions README.md
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Expand Up @@ -13,12 +13,13 @@ Out of the box, the following are available:
| dnd5e | Candle, Torch, Lamp, Bullseye Lantern, Hooded Lantern, Light, Dancing Lights
| swade | Candle, Flashlight, Lantern, Torch
| pf1 | Candle, Lamp, Lantern, Bullseye Lantern, Hooded Lantern, Miner's Lantern, Torch
| pf2e | Candle, Lantern (Hooded), Lantern (Bull's Eye), Torch
| pf2e | Candle, Lantern (Hooded), Lantern (Bull's Eye), Torch. Everburning Torch
| sfrpg | "Comm Unit, Personal", "Portable Light, Beacon", "Portable Light, Flashlight", "Portable Light, Lantern", "Portable Light, Spotlight",
| earthdawn4e | Candle, Lantern (Hooded), Lantern (Bullseye), Torch
| gurps | "Candle, Tallow", "Flashlight, Heavy", Mini Flashlight, Micro Flashlight, Survival Flashlight, Lantern, Torch, Bull's-Eye Lantern, "Electric Lantern, Small", "Electric Lantern, Large", Small Tactical Light, Large Tactical Light, Floodlight
| dcc | Lantern, "Torch, each",
| ose | Torch, Lantern
| dcc | Lantern, "Torch, each"
| ose | Torches, Lantern
| reclaim-the-wild | Candle, Firewood, Lantern (1h, R0), Lantern (1h, R1),Lantern (1h, R2),Lantern (1h, R3), Lantern (1h, R4), Lantern (1h, R5), Torch (1h, R0), Torch (1h, R1), Torch (1h, R2), Torch (1h, R3), Torch (1h, R4), Torch (1h, R5)

This module just sheds light from the location of a player token upon demand based upon equipment inventory. It is recommended *not* to use this module for spells or equipment that have other capabilities you intend to use, like performing damage or setting down the equipment, but to rely upon other common approaches, like active effects or item piles, for those.

Expand Down Expand Up @@ -157,11 +158,12 @@ The following is the current status of translation. Some features have arrived,
| en | `[######################]` 22/22 (100%) | deuce, lupestro |
| es | `[############----------]` 12/22 (55%) | lozanoje |
| fr | `[##################----]` 18/22 (82%) | Aymeeric |
| ja | `[######################]` 22/22 (100%) | doumoku |
| pt-br | `[############----------]` 12/22 (55%) | rinnocenti |
| zh-cn | `[##########------------]` 10/22 (56%) | xticime |
| zh-tw | `[############----------]` 12/22 (45%) | zeteticl |

PRs for further translations will be dealt with promptly. While Japanese, and Korean are most especially desired - our translation story seems deeply incomplete without them - all others are welcome.
PRs for further translations will be dealt with promptly. While Korean is most especially desired (thank you, doumoku for Japanese, also on the short list) - all others are welcome.

Even now, it's only 22 strings, a satisfying afternoon, even for someone who's never committed to an open source project before, and your name will go into the readme right here next to the language. Fork, clone, update, _test locally_, commit, and then submit a PR. Holler for `@lupestro` on Discord if you need help getting started.

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16 changes: 8 additions & 8 deletions module.json
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"id": "torch",
"title": "Torch",
"description": "Torch HUD Controls",
"version": "2.8.0",
"version": "2.9.0",
"authors": [
{
"name": "Deuce",
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"path": "lang/es.json",
"flags": {}
},
{
"lang": "ja",
"name": "日本語",
"path": "lang/ja.json",
"flags": {}
},
{
"lang": "pt-BR",
"name": "Português (Brasil)",
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"name": "正體中文",
"path": "lang/zh-TW.json",
"flags": {}
},
{
"lang": "ja",
"name": "日本語",
"path": "lang/ja.json",
"flags": {}
}
],
"esmodules": [
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"url": "https://github.com/League-of-Foundry-Developers/torch",
"compatibility": {
"minimum": "10",
"verified": "11.306",
"verified": "11.308",
"maximum": "11"
}
}
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