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Update the dependencies to bevy
0.13 and bevy_egui
0.25
#463
Conversation
After reviewing the Bevy PR #10702, it seems like
Encountered issues while updating
Both are failed, |
@TimJentzsch, I'd appreciate your guidance around what to do with |
It seems that the usage of logical key bindings has undergone a breaking change, and now using Consider the following example: let input_map = InputMap::new([
(RunAction::Forward, Key::Character(SmolStr(Repr::Static("W")))),
(RunAction::Backward, Key::Character(SmolStr(Repr::Static("S")))),
(RunAction::Left, Key::Character(SmolStr(Repr::Static("A")))),
(RunAction::Right, Key::Character(SmolStr(Repr::Static("D")))),
]); While this setup functions normally on a US keyboard, it poses challenges for players using different layouts. For instance, French players might require bindings for the "ZQSD" keys, and Kyrgyz players might need bindings for the "Цфыв" keys. |
If we still require logical key bindings, we should find a way to translate a logical |
Yeah, my feeling is that we're going to need to drop support for |
Used a temporary solution, sending a placeholder like 'Mocking' as a logical key, fixed the compilation erros and passed all tests |
Maybe I found a way to re-implement the logical key bindings, but it seems really breaking and ugly: For example:
This change is kind of a mess and could easily lead to some unintended chaos. Definitely needs a makeover. |
This is really terrible after the test. The situation is:
|
Therefore, we have to pay for it and fix `cannot move` everywhere
I think it's safe to remove, to my understanding the new As for logical keybindings: I think it makes sense that they are a string now. |
Most functionality of new logical key bindings system has been completed, but only one problem: ActionState::just_released(Key) will be reported in the next frame when reporting ActionState::pressed(Key) even we are holding it |
Note that the new |
FYI, plan for tomorrow is to cut a release off of main for Bevy 0.12, and then come to this PR, do a final review pass, and then cut a second release for 0.13 :) |
With [dependencies]
bevy = { version = "0.13.0", default-features = false }
[dependencies.leafwing-input-manager]
git = "https://github.com/Shute052/leafwing-input-manager"
rev = "2b069dd"
default-features = false I get
Minimal repro: https://github.com/Seldom-SE/testetst/tree/bebb52cbfc4d5cddad7bffe36a24eef38919126c |
The issue was identified in the configuration, where bevy specifies: #[cfg(feature = "bevy_asset")]
pub mod asset {
//! Functions for loading and storing assets and resources for Apps.
pub use bevy_asset::*;
} And in your configuration, the default features have been disabled and the The problem can also be reproduced with the latest main branch or even after merging PR #421 (which addresses a bug related to the absence of the |
Another solution could be to make the |
We should do that, and feature gate it. |
Oh, great idea with the table! |
Perhaps we could splitting the version table and the |
Yep, I'd be happy with that. If you do, add a changelog entry and bump the version to 0.12.1 please. |
Status
The contents of this complex PR have been split into PRs #465, #466, and #470.
Objective
Update the dependencies to
bevy
0.13 andbevy_egui
0.25 (unreleased).Solution
Updates for
bevy
0.13 (passed all tests) andbevy_egui
0.25 (passed all tests).bevy_egui
now has an PR #236 to update tobevy
0.13.Unfortuanly, it is not yet updated to the new released bevy.
To address this, I temporarily use my forked version from the PR repo, fixing the problem.
TODO
bevy_egui
0.25Relevant PRs
Input
→ButtonInput
- Bevy PR #11692:KeyCode
→PhysicalKey
Migration Guide
KeyCode
-based logical keybindings andScanCode
-based physical keybindings are no longer supported; please migrate to:KeyCode
is now representing physical keybindings.InputKind::KeyLocation
have been removed; please useInputKind::PhysicalKey
instead.ScanCode
andQwertyScanCode
have been removed; please useKeyCode
instead:KeyCode::Key<Letter>
, e.g.,ScanCode::K
is nowKeyCode::KeyK
.KeyCode::Digit<Number>
, e.g.,ScanCode::Key1
is nowKeyCode::Digit1
.KeyCode::Arrow<Direction>
, e.g.,ScanCode::Up
is nowKeyCode::ArrowUp
.Internal Changes
Input
has been renamed toButtonInput
.assert!
withassert_eq!
.axislike.rs
.examples/twin_stick_controller.rs
Ray3d::intersect_plane()
now take aPlane2d
rather than aVec3
as the normal of the plane after the merge of Bevy PR #10856add_state
has been renamed toinit_state
after the merge of Bevy PR #11043