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This is a repo for a bunch of utility scripts for unity! Some of them were made by me (@lawendt), but others were developed by others and properly credit!
Extend the scriptableObject to show a create
button when there is no scriptable object referenced.
Add the ScriptableObjectAttribute
that displays the fields of a ScriptableObject in the inspector.
Original developed by @tomkail and available here
Property to only show field if the given conditions are meet. Conditions can be:
- if inputed field is true
- if inputed field is equal to input value
- if inputed method returns true
Adds fades functions to Text, Images, SpriteRenderer, Materials and AudioSource. Uses an Fade Manager to manage the fade.
Adds some new parses functions to string.
Adds a function that draws the script propriety.
Manage actions on a stack that can be used on undos.
Interface to control a pallete with shades.
Show button in the inspector.
Original available @ https://github.com/madsbangh/EasyButtons
Signals implementation for a pub/sub message system.
Original available @ https://github.com/yankooliveira/signals.
Singleton pattern implemented using unique game objects. Many modifications were made from the original script (available here).
Supports going backwards and forwards through your recent scene history, as well as a dropdown of all recently edited scenes. Also supports the back/forwards buttons on your mouse! Doesn't support multi-scene editing very well, though.
Developed by @jringrose
Original avaiable @ https://gist.github.com/jringrose
Use this InspectorReadOnly attribute for public fields that you want to easily inspect in the editor without allowing modifications. InspectorReadOnlyDrawer needs to be inside an Editor folder.
Developed by @jringrose
Original avaiable @ https://gist.github.com/jringrose
AutoFind attribute: automatically find the best component, will search in children if asked nicely, cycle through all found components.
Developed by @sandwich_cool
Original avaiable @ https://twitter.com/sandwich_cool/status/815917262490234881
Highligh an atribute on the inspector
Developed by LotteMakesStuff.
Original available @ https://gist.github.com/LotteMakesStuff/2d3c6dc7a913ed118601db95735574de
Adds a ctrl + shift + g
command that groups the selected game objects inside a empty game object
Developed by Daniel Mullins.
Original available @ https://twitter.com/DMullinsGames/status/918903368201920514
Reference finder - Finds prefabs that reference an object in unity To use, stick this under a folder named "Editor", then right click an object/script in the project window and click "Find References"
Developed by Dave Lloyd
Original available @ www.powerhoof.com
Editor extension that adds a tool to automagically generate boilerplate custom inspector code
Developed by @LotteMakesStuff
Original available @ https://gist.github.com/LotteMakesStuff/cb63e4e25e5dfdda19a95380e9c03436
Unity editor script for better editing of prefabs.
Developed by ulrikdamm.
Original available @ https://gist.github.com/ulrikdamm/338392c3b0900de225ec6dd10864cab4