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Fix 09 properly
Windows (Direct3D 12) #89: Commit 1c65c86 pushed by RobDangerous
December 1, 2024 01:47 3m 54s main
December 1, 2024 01:47 3m 54s
Fix 07 properly
Windows (Direct3D 12) #88: Commit 728291f pushed by RobDangerous
December 1, 2024 01:38 3m 8s main
December 1, 2024 01:38 3m 8s
Fix the other samples
Windows (Direct3D 12) #87: Commit eab7bdd pushed by RobDangerous
December 1, 2024 01:29 2m 29s main
December 1, 2024 01:29 2m 29s
Finish the async sample
Windows (Direct3D 12) #86: Commit ebe0d20 pushed by RobDangerous
December 1, 2024 01:16 2m 7s main
December 1, 2024 01:16 2m 7s
Start working on an async compute sample
Windows (Direct3D 12) #85: Commit ccef5e2 pushed by RobDangerous
November 30, 2024 12:05 4m 2s main
November 30, 2024 12:05 4m 2s
Remove two lines of unused code
Windows (Direct3D 12) #84: Commit c1e9ef5 pushed by RobDangerous
November 20, 2024 00:07 3m 55s main
November 20, 2024 00:07 3m 55s
Update the 15 picture
Windows (Direct3D 12) #83: Commit 0b15d3c pushed by RobDangerous
November 20, 2024 00:03 3m 34s main
November 20, 2024 00:03 3m 34s
Update the 10 picture
Windows (Direct3D 12) #82: Commit 1d27cc0 pushed by RobDangerous
November 19, 2024 23:57 3m 46s main
November 19, 2024 23:57 3m 46s
Update the 05 picture
Windows (Direct3D 12) #81: Commit d04595c pushed by RobDangerous
November 19, 2024 23:53 3m 17s main
November 19, 2024 23:53 3m 17s
Update the 04 picture
Windows (Direct3D 12) #80: Commit 736bd97 pushed by RobDangerous
November 19, 2024 23:50 2m 26s main
November 19, 2024 23:50 2m 26s
Split the bindless numbers beforehand
Windows (Direct3D 12) #79: Commit c412cb4 pushed by RobDangerous
November 19, 2024 23:45 3m 16s main
November 19, 2024 23:45 3m 16s
Fix the Raytracing time
Windows (Direct3D 12) #78: Commit ce225aa pushed by RobDangerous
November 19, 2024 19:21 5m 25s main
November 19, 2024 19:21 5m 25s
Do raytracing in a smaller window
Windows (Direct3D 12) #77: Commit c6ca53c pushed by RobDangerous
November 19, 2024 19:15 3m 9s main
November 19, 2024 19:15 3m 9s
Add the Raytracing reference screenshot
Windows (Direct3D 12) #76: Commit 71794bc pushed by RobDangerous
November 19, 2024 19:11 2m 30s main
November 19, 2024 19:11 2m 30s
Update the ComputeShader reference picture
Windows (Direct3D 12) #75: Commit eb66fa3 pushed by RobDangerous
November 19, 2024 18:47 3m 0s main
November 19, 2024 18:47 3m 0s
Copy WARP to the Deployment dir instead
Windows (Direct3D 12) #74: Commit 8bdb559 pushed by RobDangerous
November 19, 2024 18:43 2m 19s main
November 19, 2024 18:43 2m 19s
Copy WARP to the debug dir
Windows (Direct3D 12) #73: Commit f9e5003 pushed by RobDangerous
November 19, 2024 18:40 2m 41s main
November 19, 2024 18:40 2m 41s
Try using the nuget command
Windows (Direct3D 12) #72: Commit ed3f901 pushed by RobDangerous
November 19, 2024 18:04 3m 39s main
November 19, 2024 18:04 3m 39s
Move the WARP install to the right spot
Windows (Direct3D 12) #71: Commit 28dcc09 pushed by RobDangerous
November 19, 2024 17:45 52s main
November 19, 2024 17:45 52s
Use WARP for raytracing screenshots
Windows (Direct3D 12) #70: Commit 94e138d pushed by RobDangerous
November 19, 2024 17:40 2m 5s main
November 19, 2024 17:40 2m 5s
Try to test the Raytracing sample
Windows (Direct3D 12) #69: Commit f108922 pushed by RobDangerous
November 19, 2024 17:35 1m 26s main
November 19, 2024 17:35 1m 26s
Fix the raytracing sample
Windows (Direct3D 12) #68: Commit 40181ba pushed by RobDangerous
November 5, 2024 18:18 6h 0m 28s main
November 5, 2024 18:18 6h 0m 28s
Test the Bindless sample
Windows (Direct3D 12) #67: Commit 03bcc9c pushed by RobDangerous
November 5, 2024 15:30 2m 10s main
November 5, 2024 15:30 2m 10s
Generate mipmaps more efficiently
Windows (Direct3D 12) #66: Commit 73bf061 pushed by RobDangerous
November 5, 2024 15:28 3m 31s main
November 5, 2024 15:28 3m 31s
Fix samples 11 to 15
Windows (Direct3D 12) #65: Commit fb985e1 pushed by RobDangerous
November 5, 2024 15:07 3m 23s main
November 5, 2024 15:07 3m 23s