Skip to content

Actions: Kode/Kinc

Windows (Direct3D 12)

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
386 workflow runs
386 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

[GitHub] Use the Vulkan SDK for Ubuntu 24.04
Windows (Direct3D 12) #2010: Commit 2d1d569 pushed by RobDangerous
December 29, 2024 23:14 2m 3s main
December 29, 2024 23:14 2m 3s
Minimize format.js some more
Windows (Direct3D 12) #2009: Commit 849386a pushed by RobDangerous
December 7, 2024 13:03 4m 35s main
December 7, 2024 13:03 4m 35s
Also format .c files in format.js
Windows (Direct3D 12) #2008: Commit e61c280 pushed by RobDangerous
December 7, 2024 13:02 49s main
December 7, 2024 13:02 49s
Rename async to compute
Windows (Direct3D 12) #2007: Commit 8b40695 pushed by RobDangerous
December 1, 2024 01:10 1m 18s main
December 1, 2024 01:10 1m 18s
Add fences
Windows (Direct3D 12) #2006: Commit 2fc8123 pushed by RobDangerous
December 1, 2024 01:00 1m 56s main
December 1, 2024 01:00 1m 56s
Support different command list types
Windows (Direct3D 12) #2005: Commit c3ff68b pushed by RobDangerous
November 30, 2024 12:38 1m 25s main
November 30, 2024 12:38 1m 25s
Add async and copy queues
Windows (Direct3D 12) #2004: Commit 3f7490e pushed by RobDangerous
November 30, 2024 12:20 1m 24s main
November 30, 2024 12:20 1m 24s
Fix scratch data size handling
Windows (Direct3D 12) #2003: Commit 1687403 pushed by RobDangerous
November 19, 2024 19:02 1m 15s main
November 19, 2024 19:02 1m 15s
Support D3D12_2 via WARP
Windows (Direct3D 12) #2002: Commit e31c3ef pushed by RobDangerous
November 19, 2024 17:26 1m 15s main
November 19, 2024 17:26 1m 15s
Fix raytracing
Windows (Direct3D 12) #2001: Commit a64d716 pushed by RobDangerous
November 5, 2024 18:18 2m 1s main
November 5, 2024 18:18 2m 1s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (Direct3D 12) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 1m 59s main
November 5, 2024 16:07 1m 59s
Use the base_array_layer properly in begin_render_pass
Windows (Direct3D 12) #1999: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 1m 43s main
November 5, 2024 14:57 1m 43s
Update Kong
Windows (Direct3D 12) #1998: Commit 9fd910c pushed by RobDangerous
November 4, 2024 19:59 1m 16s main
November 4, 2024 19:59 1m 16s
Update Kong
Windows (Direct3D 12) #1997: Commit 68ab8ff pushed by RobDangerous
November 2, 2024 20:08 1m 46s main
November 2, 2024 20:08 1m 46s
Remove some outdated code
Windows (Direct3D 12) #1996: Commit cfd85de pushed by RobDangerous
October 31, 2024 18:05 9m 26s main
October 31, 2024 18:05 9m 26s
Fix iOS warnings
Windows (Direct3D 12) #1995: Commit 550baac pushed by RobDangerous
October 31, 2024 18:03 1m 24s main
October 31, 2024 18:03 1m 24s
Fix macOS warnings
Windows (Direct3D 12) #1994: Commit 2f16a4a pushed by RobDangerous
October 31, 2024 17:54 1m 43s main
October 31, 2024 17:54 1m 43s
Collect descriptor set accesses
Windows (Direct3D 12) #1993: Commit 2154ec4 pushed by RobDangerous
October 25, 2024 17:11 58s main
October 25, 2024 17:11 58s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (Direct3D 12) #1992: Commit ee4f87d pushed by RobDangerous
October 23, 2024 17:27 1m 24s main
October 23, 2024 17:27 1m 24s
Merge pull request #885 from tcdude/FixARMActions
Windows (Direct3D 12) #1991: Commit ce22c60 pushed by RobDangerous
October 22, 2024 21:47 1m 31s main
October 22, 2024 21:47 1m 31s
Update action to use ubuntu 22.04
Windows (Direct3D 12) #1990: Pull request #885 opened by tcdude
October 22, 2024 17:19 1m 21s tcdude:FixARMActions
October 22, 2024 17:19 1m 21s
Clean buffer accesses
Windows (Direct3D 12) #1989: Commit 27eb80c pushed by RobDangerous
October 22, 2024 15:55 1m 30s main
October 22, 2024 15:55 1m 30s
Make descriptor sets support bindless
Windows (Direct3D 12) #1988: Commit 4b1eafb pushed by RobDangerous
October 21, 2024 16:43 1m 27s main
October 21, 2024 16:43 1m 27s
Update Kong
Windows (Direct3D 12) #1987: Commit 72be90c pushed by RobDangerous
October 17, 2024 15:51 50s main
October 17, 2024 15:51 50s
Fix buffer range checks
Windows (Direct3D 12) #1986: Commit 55b4318 pushed by RobDangerous
October 12, 2024 04:17 1m 28s main
October 12, 2024 04:17 1m 28s