Skip to content

Actions: Kode/Kinc

Android (OpenGL)

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
356 workflow runs
356 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Fix framebuffer viewport/scissor
Android (OpenGL) #1015: Commit 7c480fa pushed by RobDangerous
September 20, 2024 20:52 5m 45s main
September 20, 2024 20:52 5m 45s
Support depth buffers
Android (OpenGL) #1014: Commit 9e66617 pushed by RobDangerous
September 20, 2024 20:16 6m 1s main
September 20, 2024 20:16 6m 1s
Initial work on root constants
Android (OpenGL) #1013: Commit 596fbad pushed by RobDangerous
September 19, 2024 00:51 6m 29s main
September 19, 2024 00:51 6m 29s
Add some validation for copy_texture_to_texture
Android (OpenGL) #1012: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 5m 53s main
September 17, 2024 15:44 5m 53s
Only set one viewport/scissor (the others are only used via SV_Viewpo…
Android (OpenGL) #1011: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 5m 34s main
September 17, 2024 12:15 5m 34s
Set an optimized clear value
Android (OpenGL) #1010: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 5m 52s main
September 17, 2024 12:04 5m 52s
Kick out hardcoded texture sizes
Android (OpenGL) #1009: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 5m 50s main
September 17, 2024 11:54 5m 50s
Support multiple render targets and pimp the copy functions
Android (OpenGL) #1008: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 5m 40s main
September 17, 2024 11:43 5m 40s
Make render targets work
Android (OpenGL) #1007: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 5m 51s main
September 17, 2024 10:01 5m 51s
Change kope_d3d12_descriptor_set_set_bvh_view_srv to directly use the…
Android (OpenGL) #1006: Commit dd3d838 pushed by RobDangerous
September 17, 2024 00:29 9m 42s main
September 17, 2024 00:29 9m 42s
Update Kong once more
Android (OpenGL) #1005: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 5m 51s main
September 17, 2024 00:28 5m 51s
Update Kong some more
Android (OpenGL) #1004: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 11m 16s main
September 16, 2024 23:59 11m 16s
Update Kong
Android (OpenGL) #1003: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 5m 48s main
September 16, 2024 23:56 5m 48s
Support bvh updates
Android (OpenGL) #1002: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 5m 39s main
September 16, 2024 12:51 5m 39s
Use the provided transforms
Android (OpenGL) #1001: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 12m 56s main
September 16, 2024 12:21 12m 56s
Kick out DirectXMath
Android (OpenGL) #1000: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 13m 32s main
September 16, 2024 12:16 13m 32s
Add scale matrices
Android (OpenGL) #999: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 5m 59s main
September 16, 2024 12:15 5m 59s
Unify matrix functionality
Android (OpenGL) #998: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 5m 42s main
September 16, 2024 11:58 5m 42s
Fix the bvh
Android (OpenGL) #997: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 5m 43s main
September 16, 2024 11:09 5m 43s
Implement texture to texture copy
Android (OpenGL) #996: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 5m 47s main
September 16, 2024 07:35 5m 47s
Support buffer srvs
Android (OpenGL) #995: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 8m 34s main
September 16, 2024 00:19 8m 34s
Add an option to use nvapi
Android (OpenGL) #994: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 6m 8s main
September 16, 2024 00:19 6m 8s
Try to trace some rays
Android (OpenGL) #993: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 5m 44s main
September 15, 2024 18:00 5m 44s
Build a raytracing hierarchy
Android (OpenGL) #992: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 5m 59s main
September 15, 2024 16:30 5m 59s
Build raytracing volumes
Android (OpenGL) #991: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 5m 45s main
September 15, 2024 11:34 5m 45s