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Recipes Module
The recipes module is designed to add new ways to craft.
Anvils landing on blocks may modify the block. Glass is broken, stone is smashed into cobblestone, and many other interactions are added by default.
The config file supports adding new smashing and removing default ones.
Inspirations adds many improvements to the cauldron as part of this module. Cauldrons gain an additional recipe system and are allowed to hold liquids besides water, including dyes, stews, and potions. Additionally, cauldrons can be made to fill faster from rain as vanilla makes it very unlikely.
If an item is dropped into the cauldron, it will try and perform a recipe with the current fluid. This allows automation using a dropper to add items and a hopper or collector to remove the result.
Since this feature adds a tile entity to cauldrons, it prevents them from being moved by pistons. Replacing the cauldron's old use in redstone is the redstone barrel from the utility module.
For details on adding recipes to cauldrons in 1.16, see Cauldron Recipes.
Cauldrons can now hold potions. Any regular, splash, or lingering potion can be dumped into the cauldron, and potions can be removed from cauldrons using a regular glass bottle, or a new splash potion bottle or lingering potion bottle. Additionally, potion filled cauldrons can be used to tip arrows.
If a cauldron is placed over a fire block, using brewing ingredients on the cauldron will brew potions inside the cauldron. Any type of potion can be brewed using the same ingredients as a brewing stand. By default, each potion ingredient will brew two potions, meaning a full cauldron requires a stack of two of the ingredient. This allows brewing stands to still be useful and prevents breaking balance when bigger cauldrons is enabled.
If a mob steps into a cauldron containing a potion, it will lower by one level and the effect will be applied. Additionally, if enabled, breaking a cauldron filled with a potion will leave a lingering potion cloud where the cauldron was for a short time.
Right clicking a cauldron with dyes will dye the water the color of the dye. If the water is already dyed, the colors will mix. Dyed water can either be used to dye leather armor by right clicking the cauldron with the armor, or can be bottled. If the cauldron contains a "pure", unmixed dye, it can additionally be used to dye wool.
Right clicking a cauldron filled with dyed water allow storing it in a bottle. If the water is "pure", meaning comes from just one dye, it can be used in crafting in place of dyes.
Additionally, a few extra recipes exist to combine dyed bottles than normal dyes, allowing crafting green and brown.
Cauldrons can be used to hold any fluid, including lava and milk. If the fluid is hot, standing inside the cauldron will harm the player, and using CraftTweaker custom recipes can be added using these fluids. Additionally, if enabled in the config, breaking a full cauldron containing a fluid will drop it in world.
Soups and stews can be made in a cauldron by using the proper items on a cauldron placed above fire. The following stews are available:
- Mushroom Stew: crafted using two mushrooms per bowl on a cauldron filled with water
- Potato Soup: crafted using two potatoes per bowl on a cauldron filled with mushroom stew
- Rabbit Stew: crafted using a cooked rabbit per bowl on a cauldron filled with potato soup
- Beetroot Soup: crafted using six beetroots per bowl on a cauldron filled with water.
Dispensers can perform a small list of cauldron recipes to fill and empty the cauldron with fluids. This is primarily items such as potions, stews, and colored water bottles. More items can be added in the config, even allowing non-fluid container recipes.
Additionally, cauldrons now act as a fluid tank, allowing some modded pipes to fill them. This is limited to 1000mb increments (250mb if bigger cauldrons is enabled), but will work well with the feature from the utility module that allows dispensers to fill fluid tanks. Note that if that feature is disabled, buckets will need to be added to the cauldron fluid container list.
If enabled in the config, cauldrons can hold up to 4 bottles instead of 3. This allows better balancing with other mods as each layer can be equated to 250mb instead of 333 1/3mb. This is disabled by default as it may break other mod's assumptions on how much a cauldron holds, so using CraftTweaker to adjust their recipes is required.