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Alpha 0.10

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@Grobobobo Grobobobo released this 12 Apr 13:03
· 2 commits to master since this release

Change log:

  • Synced up the dev build 32 changes, so templar has no shield again

  • Ememies are no longer divided by tiers, now their everything including weapon damage is divided by force level growths,not just hp - it's not a gameplay change, it's mostly for cleaner code and configs

  • decreased all FL1 enemies's hp by 1, and added that HP back to their FL 2 growths - makes the firstf few missions significantly easier

  • Supply and recruit retaliations will now use the intel retaliation mission - they were tedious to play

  • Tactical sense to 3 defense up to 30 from 4 and 40

  • Alpha Mike Foxtrot to 40% damage from 50% - balance on the trees

  • Base Holotargeting cooldown to 2 from 3 - significant buff to sharpshooters, (especially middle row sharpshooter), increase to the significance of the secondary for the sharpshooters

  • Flush in general replaced with walk fire - basically the same thing, but without the move action - Remember how originally the move action was about flushing targets out of cover? it never really does that. It's only use is making overwatch trigger reliably which is contrary to design intention of making overwatch generally defensive.

  • Guardian % chance to 60% from 55 - wow, it's the LWR's snapshot

  • Reaper now removes the "once per turn" restriction from whirlwind, but the penalty for each chained kill to 25% from 15%

  • WTS instead of granting -15 defense halfs the cover bonuses

  • WTS now grants 30% hp wound reduction instead of 2 ablative

  • Fortified now grants 2 ablative instead of wound reduction

  • Aliens now use their own versions of WTS and the like without the mental immunity

  • Pistols now gain 20 crit

  • The AI will no longer consider mind controlled units in (multi?) targeting

  • Mind controlled units now only start with 1 action

  • Fixed the bugs raised in github issues - please report them there, otherwise I'll forget about fixing them

  • (Probably) fixed sniper rifles not working with EV

  • Disabler now works with long watch and return fire

  • Fixed Shadowstrike being on all the time

  • Increased the detection rate of lib2 and lib3

  • (Probably) Fixed DLC0 armor not working with reinforced underlay

  • Turrets no longer have squadsight

Release download link: https://drive.google.com/file/d/13v1AC9PEpIeHb6umD-dz03UzLBxZRNvx/view?usp=drivesdk