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Fix typo
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Grobobobo committed Apr 10, 2022
1 parent 1b82b1b commit 82defe6
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Showing 2 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions LongWarOfTheChosen/Localization/XComGame.int
Original file line number Diff line number Diff line change
Expand Up @@ -8649,8 +8649,8 @@ LocLongDescription="Grants <Ability:BRAWLER2_MAX_DR/>% damage reduction against
LocHelpText="Grants <Ability:BRAWLER2_MAX_DR/>% damage reduction against adjacent targets. This bonus decreases with distance (-<Ability:BRAWLER2_DR_PER_TILE/>% DR per tile). Reduce wound recovery times for this soldier by <Ability:BRAWLER2_WOUND_REDUCTION/>% of max HP. Grants Immunity to negative mental conditions."
LocPromotionPopupText=""

[ShockAbsorbantArmor X2AbilityTemplate]
LocFriendlyName="Shock-Absorbant Armor"
[ShockAbsorbentArmor X2AbilityTemplate]
LocFriendlyName="Shock-Absorbent Armor"
LocLongDescription="Grants <Ability:SAA_MAX_DR/>% damage reduction against adjacent targets. This bonus decreases with distance (-<Ability:SAA_DR_PER_TILE/>% DR per tile)."
LocHelpText="Grants <Ability:SAA_MAX_DR/>% damage reduction against adjacent targets. This bonus decreases with distance (-<Ability:SAA_DR_PER_TILE/>% DR per tile)."
LocPromotionPopupText=""
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Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ static function array<X2DataTemplate> CreateTemplates()
Templates.AddItem(AddAggressiveMission());
Templates.AddItem(ShotgunFireControl());
Templates.AddItem(AddBrawler2());
Templates.AddItem(AddShockAbsorbantArmor());
Templates.AddItem(AddShockAbsorbentArmor());
//Passives for dictating AI behaviors out of LOS
return Templates;
}
Expand Down Expand Up @@ -2592,11 +2592,11 @@ static function X2AbilityTemplate AddBrawler2()
}


static function X2AbilityTemplate AddShockAbsorbantArmor()
static function X2AbilityTemplate AddShockAbsorbentArmor()
{
local X2AbilityTemplate Template;
local X2Effect_Brawler2 DamageReduction;
`CREATE_X2ABILITY_TEMPLATE (Template, 'ShockAbsorbantArmor');
`CREATE_X2ABILITY_TEMPLATE (Template, 'ShockAbsorbentArmor');
Template.IconImage = "img:///UILibrary_XPerkIconPack_LW.UIPerk_mind_blossom";
Template.AbilitySourceName = 'eAbilitySource_Perk';
Template.eAbilityIconBehaviorHUD = EAbilityIconBehavior_NeverShow;
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