Godot XR Tools 4.2.0
Changes in this release:
- Environments can now be set normally in scenes loaded through the staging system.
- Fixed issue with not being able to push rigid bodies when colliding with them.
- Fixed player movement on slopes.
- Fixed lag in finger-poke.
- Added initial collision hand support.
- Added support for custom materials for 2D in 3D viewport
- Updated pointer to support visibility properties and events
- Modified virtual keyboard to expose viewport controls and default to unshaded
- Cleaned up teleport and added more properties for customization
- Modified pickup highlighting to support pickables in snap-zones
- Added "UI Objects" layer 23 for viewports to support interaction by pointer and poking
- Fixed player scaling issues with crouching and poke
- minor-breakage Added support for passing user data between staged scenes with default handling for spawn-points
- Moved teleport logic to player and added teleport area node
- Change pointer event dispatching
- Added multi-touch on 2D in 3D viewports and virtual-keyboard
- Added option to disable laser-pointers when close to specific bodies/areas