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Godot XR Tools 4.2.0

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@BastiaanOlij BastiaanOlij released this 22 Aug 00:31
· 65 commits to master since this release
75178ba

Changes in this release:

  • Environments can now be set normally in scenes loaded through the staging system.
  • Fixed issue with not being able to push rigid bodies when colliding with them.
  • Fixed player movement on slopes.
  • Fixed lag in finger-poke.
  • Added initial collision hand support.
  • Added support for custom materials for 2D in 3D viewport
  • Updated pointer to support visibility properties and events
  • Modified virtual keyboard to expose viewport controls and default to unshaded
  • Cleaned up teleport and added more properties for customization
  • Modified pickup highlighting to support pickables in snap-zones
  • Added "UI Objects" layer 23 for viewports to support interaction by pointer and poking
  • Fixed player scaling issues with crouching and poke
  • minor-breakage Added support for passing user data between staged scenes with default handling for spawn-points
  • Moved teleport logic to player and added teleport area node
  • Change pointer event dispatching
  • Added multi-touch on 2D in 3D viewports and virtual-keyboard
  • Added option to disable laser-pointers when close to specific bodies/areas