Releases: GodotVR/godot-xr-tools
Releases · GodotVR/godot-xr-tools
Godot XR Tools 4.4.0-dev1
This is a development release of XR Tools 4.4.0 which configures Godot XR Tools for use with Godot 4.2 and later.
Changes in this build include:
- Minimum Godot version changed to 4.2
- Add pickable action_released signal
- Fix custom hand poses calling legacy remove_animation
- Cleaned up StartXR
Godot XR Tools 4.3.3
This is a patch release fixing a critical regression in Viewport2Din3D.
Godot XR Tools 4.3.2
This is a maintenance release with the following changes:
- Move fade logic into effect
- Added collision fade support
- Added fix for slowly sliding on slopes
- Added fix for ground-control preventing jumping over objects
- Added property forwarding for Viewport2Din3D
- Added fix for open/close poses
- Added rumble manager for haptic feedback
- Fix unreliable wall-walking collision
Godot XR Tools 4.3.1
This is a maintenance release with the following fixes:
- Fix saving project when using plugin-tools to set physics layers or enable OpenXR
- Fix updating the editor-preview hand-pose
- Fix jumping on slopes
- Fix material warnings by converting binary .material files to .tres files
- Fix staging to use threaded loading while starting the fade
- Fix broken world-grab script
Godot XR Tools 4.3.0
In this release:
- Upgraded project to Godot 4.1 as the new minimum version.
- Added reporting of stage load errors.
- Blend player height changes and prevent the player from standing up under a low ceiling.
- minor-breakage Added support for swapping held items between hands.
- Added jog-in-place movement provider.
- Added support for grappling on GridMap instances
- breakage Added support for two-handed grabbing.
- Added support for snapping hands to grab-points.
- Added support for world-grab movement.
- Fixed editor errors when using hand physics bones.
- Added support for climbable grab-points.
- Added control of keyboard or gamepad inputs to Viewport2Din3D instances.
Godot XR Tools 4.2.1
- Fixed snap-zones showing highlight when disabled.
- Fixed pickup leaving target highlighted after picking up.
- Fixed collision hands getting stuck too far from the real hands.
Godot XR Tools 4.2.0
Changes in this release:
- Environments can now be set normally in scenes loaded through the staging system.
- Fixed issue with not being able to push rigid bodies when colliding with them.
- Fixed player movement on slopes.
- Fixed lag in finger-poke.
- Added initial collision hand support.
- Added support for custom materials for 2D in 3D viewport
- Updated pointer to support visibility properties and events
- Modified virtual keyboard to expose viewport controls and default to unshaded
- Cleaned up teleport and added more properties for customization
- Modified pickup highlighting to support pickables in snap-zones
- Added "UI Objects" layer 23 for viewports to support interaction by pointer and poking
- Fixed player scaling issues with crouching and poke
- minor-breakage Added support for passing user data between staged scenes with default handling for spawn-points
- Moved teleport logic to player and added teleport area node
- Change pointer event dispatching
- Added multi-touch on 2D in 3D viewports and virtual-keyboard
- Added option to disable laser-pointers when close to specific bodies/areas
Godot XR Tools 4.1.0
Changes in this release:
- Enhanced grappling to support collision and target layers
- Added Godot Editor XR Tools menu for layers and openxr configuration
- Improved gliding to support roll-turning while flapping
For a full list of small fixes:
https://github.com/GodotVR/godot-xr-tools/milestone/15?closed=1
Godot XR Tools 3.5.0
Changes in this release:
- Enhanced grappling to support collision and target layers
- Added Godot Editor XR Tools menu for layers
- Improved gliding to support roll-turning while flapping
Godot XR Tools 4.0.0
And it's finally here, the first official release of Godot XR Tools for Godot 4.0
This release is feature matching with Godot XR Tools 3.4.0 for Godot 3.5