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SDL 2.0 Textures 3/18/2014 Wraps SDL Textures into a more streamlined Texture class for easy loading and rendering. Also includes TextureBank class for loading multiple textures at once, and a FileManager class for reading directories (with iOS support). Build requirements - SDL 2.0 (http://libsdl.org/download-2.0.php) - SDL Image 2.0 (https://www.libsdl.org/projects/SDL_image/) Notes: - You probably want to use and build against 32-bit build of SDL - These project files assume SDL and SDL_image are located inside of "SDL2" folder and part of your search paths (SDL2/SDL.h) - Build files using a compatible c++11 compiler This tutorial and code are property of: Tim Jones SDLTutorials.com You are free to use this code and any included files in your projects (commercial and non-commercial), as long as you credit SDLTutorials.com and the author.
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