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tetris-sdl.cbp
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tetris-sdl.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="tetris-sdl" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="Build/bin/tetris-sdl" prefix_auto="1" extension_auto="1" />
<Option working_dir="Build/bin/" />
<Option object_output="Build/obj/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-std=c++11" />
<Add option="-Wall" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="SDL2_image" />
</Linker>
<Unit filename="App.cpp" />
<Unit filename="App.h" />
<Unit filename="FileManager.cpp" />
<Unit filename="FileManager.h" />
<Unit filename="Log.h" />
<Unit filename="Stringify.cpp" />
<Unit filename="Stringify.h" />
<Unit filename="Texture.cpp" />
<Unit filename="Texture.h" />
<Unit filename="TextureBank.cpp" />
<Unit filename="TextureBank.h" />
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>