Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* pipebomb (#81529) ## About The Pull Request ![image](https://github.com/tgstation/tgstation/assets/70376633/2c2a8ddf-d210-468b-9403-f7de4fa1fd9b) removes IEDs, these are its replacement ![image](https://github.com/tgstation/tgstation/assets/70376633/95cc67d7-ed41-481b-9b9d-f31897fdb46d) this recipe produces a finished pipebomb you can craft pipes (of the atmos kind) with some metal then you can make it into a pair of halved pipes with a welder then you stuff in items for extra effect (optional, only works if it does something) then you put in welding fuel OR gunpowder (no other options as of now, gunpowder is a better explosive) cable finishes that part after that, you can attach an unsecured assembly to finish the bomb also this is the math for the explosion, power is decided by fuel ![image](https://github.com/tgstation/tgstation/assets/70376633/95ac3101-a2af-4bdc-9730-6c9c20195b59) using it in-hand activates the assembly, using it off-hand allows you to configure the assembly ## Why It's Good For The Game IEDs suck and stuff and this would be a better upgrade/replacement because with assemblies you could make a circuit sentient pipebomb or gift a pipebomb via cargo or something and gimmicks i guess ## Changelog :cl: add: Pipebombs del: Improvised Firebombs /:cl: * pipebomb --------- Co-authored-by: jimmyl <[email protected]>
- Loading branch information