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Automatic changelog compile [ci skip]
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actions-user committed Mar 1, 2024
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2024-03-01:
00-Steven:
- bugfix: Medical/security records now show an icon based on the registered trim,
rather than showing a question mark for records with customized titles.
- bugfix: Newscasters no longer say "No wanted issue posted. Have a secure day."
when there is, in fact, an active wanted issue currently posted.
13spacemen:
- bugfix: You can build material airlocks again
- bugfix: Blood overlays on items no longer leak onto other objects
A.C.M.O.:
- bugfix: Fixed the AI hologram's ability to copy the appearance of crew members.
Absolucy:
- qol: Constructs now reuse the victim's mind instead of just moving their client
ArcaneMusic:
- image: New sprites for plant grafts!
Ben10Omintrix:
- bugfix: fixes pokemon ai still being active when inside the pokeball
Ghommie:
- balance: '"Freshness Jars full of Natural Bait" is now a goodie and costs 200
credits instead of 2000'
Iamgoofball:
- balance: xenomorph stomachs will no longer destroy items directly, refactored
it to use acid_act()
- bugfix: fixes xenomorph vore accidentally destroying mobs it wasn't supposed to
destroy, im thinking this was modified list in place shenanigans
IndieanaJones:
- balance: Gorillas are faster, stronger, but not bigger too. Note while holding
an item, they are the same speed as they were prior.
- balance: Gorillas now have the understanding of languages as monkeys do.
- balance: The Gorilla Cube Box for traitors has been replaced with a singular gorilla
cube. Due to the aforementioned changes, this singular gorilla should be as
scary if not scarier than 3 gorillas were prior.
- balance: ' Magillitis Serum Autoinjector now grants the resulting gorilla a slow
passive regeneration effect which kicks in after not taking damage for 12 seconds.'
JohnFulpWillard:
- qol: Intelligent monkeys now punch people instead of biting them.
KingkumaArt:
- rscadd: a list of items called vendor_nocrush that vendors dont deal integrity
damage to upon hitting them.
- bugfix: Makes vending machines no longer crush chairs and conveyors.
Knouli:
- balance: DeForest brand Civil Defense Medical Kits may now be repurposed to carry
a limited selection of field-portable cheese rations.
LT3:
- code_imp: Tram throwing now breaks grilles consistently
- code_imp: Tram malfunction lethality/throw chance are now a multiplier instead
of flat value
- code_imp: Tram throw chance can be adjusted
- code_imp: Unlucky trait is now used in tram throw calculation
- qol: Airlocks don't flash constantly on engineering override, override/overlay
added for fire alarm
- bugfix: Airlock lighting should no longer render on top of player characters
- bugfix: Airlock emissives no longer overlap firedoors
- bugfix: Fixed missing overlays on various airlock types
Melbert:
- bugfix: The Paddy's Claw should be properly unusable in situations which it should
be properly unusable.
- bugfix: Fixes grabbing yourself when you tackle someone.
PapaMichael:
- balance: Fugitive hunters will spawn early if the emergency shuttle is called.
SyncIt21:
- qol: adds examines & screentips for building & deconstructing both machine & computer
frames.
- qol: Adding a circuitboard from a rped to n computer frame will automatically
screw it in place like before.
- code_imp: merged procs for computer & machine frames. autodocs them where possible.
- code_imp: moved code for machine frame into its own file.
- bugfix: RCD converts miscellaneous turfs like basalt, sand, beach etc to plating
first & not put a wall directly on top of them
- bugfix: Cryostylane reaction now has a moderate & not extreme cooling effect.
Helps you achieve more pure amounts of Cryostylane
TJatPBnJ:
- balance: Power crepes are now finger food
TheSmallBlue:
- qol: added an HUD button to go up and down floors
TheVekter:
- rscadd: Added a new law to the Artist lawset in order to encourage Artist AIs
to build an audience.
mc-oofert:
- rscadd: Added an option to deathmatch loadout dropdown that allows you to pick
a random loadout
- bugfix: In deathmatch, plasmamen are made humans and the UI supports more players
- bugfix: Grilles dont break by just walking into them under any circumstances
necromanceranne:
- bugfix: Being in a Swat Suit appropriately protects you from collisions with a
body, rather than the body thrown at you having these protections protecting
YOU, the victim of the collision.
softcerv:
- code_imp: TRAIT_DEAF now works on non-carbon mobs
yooriss:
- qol: 'The telepathy genetics mutation has had significant usability improvements:
it is now point-targeting based, and right-clicking the power allows for quick
resending to the same target, a feature mirrored by the new *treply emote. Telepathy
now also shows runechat messages.'
- rscadd: The Telepathic quirk has been added, allowing characters to start with
an unremovable (or activated) telepathy mutation.
- rscadd: A new form of emoting is available called 'Do', accessible via the K and
Ctrl-K keybinds by default (as well as the 'Do' verb). Do doesn't put your character
name first and instead includes it in brackets at the end, so you can use it
to write better prose and even narrate things in the environment around you
with less clunkiness! Try it out today.
- rscadd: The Underworld Connections quirk has been added, allowing dodgy characters
(including silicons!) to gain access to exploitable information at roundstart.
Non-silicons also receive a fully customizable black market uplink, too.
- qol: Prices at the galactic Black Market have now fallen drastically to be more
in line with general cargo costs, give or take, and should now be vastly more
affordable for most people. Pick up one and order some spuriously legal things
for you and your friends today!
- rscadd: The Entombed quirk has been added, allowing characters to start off with
a permanently unremovable low-end MODsuit stuck to their back slot. Letting
the suit's charge run low will eventually kill you, and the quirk has special
interactions with both Ethereals and Plasmamen!

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