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4.5.0R

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@FirstGearGames FirstGearGames released this 08 Oct 21:39
· 25 commits to main since this release
  • Added IOrderable.
  • Added lst.AddOrdered().
  • Added ObserverCondition.AddOrder.
  • Added Observer conditions can now be checked in a preferred order. This can be useful for prioritizing the fastest checks first.
  • Fixed NetworkTransform deinitialize capable of corrupting packet (#786).
  • Fixed harmless message, server timed out a client, on a ghost connection (#782).
  • Fixed SyncTimer Start callback not working on clientOnly when object spawned with timer active (#768).
  • Fixed SyncTimer Finished callback not working on clientOnly when timer duration expired on the same tick timer was started (#768).
  • Improved Obsolete message on SyncVars to alleviate confusion.
  • Fixed beta SyncType collections incorrectly being cleared when clientHost lost visibility (#651).
  • Fixed harmless 'method not supported' error on Multipass (#455).
  • Added beta PredictionManager.CreateLocalStates.
  • Changed NetworkObject inspector layout.
  • Added NetworkTransform component configuration now occurs on ownership change as well.
  • Added PlayerSpawner.SetPlayerPrefab.
  • Fixed several clientHost destroy race conditions with rapid despawns.
  • Improved performance on despawning objects with timed observer conditions.
  • Added Tugboat.SetTimeout.
  • Fixed server incorrectly sending clientAuth NetworkTransform updates as reliable, resulting in stutter on observers (#787).
  • Added notice when Fish-Networking code stripping is enabled when building.
  • Fixed Resettable/RingBuffer foreach iteration error when Count is 0.
  • Fixed NetworkObject.Deinitialize running asServer: false multiple times when using predicted spawning.
  • Fixed potential for clientHost renderers to stay hidden on an object after removing a pre-existing renderer.
  • Obsoleted NetworkObject.IsSpawnable.
  • Added NetworkObject.Get/SetIsSpawnable.
  • Added TimeManager.GetTickElapsedAsDouble.
  • Fixed SceneIds sometimes not being set on objects newly added to scenes.
  • Fixed possible race condition with users accessing SyncTypes from awake before scene objects are initialized.
  • Obsoleted NetworkObject.IsNetworked.
  • Added NetworkObject.GetIsNetworked; SetIsNetworked already existed.
  • Obsoleted NetworkBehaviour.IsNetworked.
  • Added Networkbehaviour.Get/SetIsNetworked.